buy | 0 | 20 Nov 2024, 14:01 |
Create 10000 scenery object with descriptions | 3 | 05 Nov 2024, 11:48 |
Integrating favourite libraries into the core of quest 5.8 "core3" | 12 | 16 Oct 2024, 22:09 |
Patch for Quest 5.8.0 Transcript Issue | 1 | 28 Aug 2024, 13:28 |
Dismissable Dialog for QuestJS | 0 | 02 Jun 2024, 16:27 |
K04 Guide to solving simple coding problems from quest app (2024) | 0 | 02 Apr 2024, 13:42 |
Saving a game's firsttime | 3 | 13 Mar 2024, 01:17 |
How to ask the player a yes or no question | 1 | 26 Jan 2024, 16:29 |
K03 Free game code templates (2024) | 0 | 22 Jan 2024, 15:25 |
Silly way to do page numbers (Quest gamebook) | 4 | 21 Jan 2024, 21:07 |
Too Many Tabs!! Adding your Library Tabs to the "Features" tabs so they can be toggled on/off | 5 | 10 Nov 2023, 21:18 |
Updated version of Enhanced WeatherLib | 0 | 18 Sept 2023, 17:47 |
Expanded Achievements for QuestJS | 3 | 12 Aug 2023, 14:21 |
Feeling around in the darkness | 2 | 10 Jul 2023, 05:02 |
Questing System MK-II | 0 | 06 Jul 2023, 22:46 |
Enhanced version of Pixie's WeatherLib! | 2 | 29 Jun 2023, 14:38 |
Script Dictionaries hurt my head | 6 | 20 Jun 2023, 11:28 |
Simple flag cheat-codes to use while creating/testing your game. | 2 | 19 Jun 2023, 23:54 |
Removing those Pesky Utility rooms from lists results! Using Room-Types to clean things up a bit. | 7 | 13 Jun 2023, 11:59 |
Coordinate Based Movement System | 6 | 07 Jun 2023, 16:16 |
Flexible status attributes | 0 | 30 Apr 2023, 14:50 |
Code snippet to get fancy with fantasy dates | 3 | 05 Feb 2023, 18:21 |
Additional Scrolling Functions: scrollToTop, scrollOnePage, and stopScroll Javascript Functions | 0 | 02 Oct 2022, 04:43 |
Randomly picking from a dictionary | 6 | 22 Jun 2022, 20:15 |
A Way To Save/Load Between Versions on Desktop or Online: SaveLoadCode Library (Quest 5.8) | 0 | 13 Mar 2022, 04:30 |
A neater WriteVerb? (Quest) | 0 | 21 Feb 2022, 17:10 |
Limit for the number of verbs displayed in the "places and objects" panel. | 2 | 18 Oct 2021, 16:48 |
How to hide in a cupboard. (tutorial) | 1 | 23 Aug 2021, 23:09 |
Make a Quest game respond to ENTER press with no input | 8 | 12 Jun 2021, 21:18 |
Quest 5.8 Working in Wine | 4 | 11 Jun 2021, 17:55 |
INFOCOM-Style Inventory Command (Revisited) | 0 | 29 May 2021, 20:14 |
ATTENTION: QUEST AUTHORS WHO USE THE ENTER VERB | 9 | 11 May 2021, 23:40 |
Concerning the order in which start and init scripts run | 3 | 08 May 2021, 02:17 |
Making any command affect a different object (Quest) | 0 | 23 Nov 2020, 15:43 |
Key macros | 2 | 03 Oct 2020, 10:29 |
JS `setCss` issue | 2 | 04 Aug 2020, 13:28 |
ExitDescriptions v1.0 Release - Give exits in-room descriptions just like objects! | 3 | 13 Jul 2020, 14:20 |
8ne - DevMode 2.5 - Development tool for better testing the running game | 2 | 06 Jul 2020, 00:28 |
Controlling Monster Spawning With A Script for ThePixie's Zombie Apocalypse Tutorial And Mini Quest System | 4 | 03 Jun 2020, 20:36 |
8ne - Message Plus 1.0 - Output Text with style elements | 1 | 03 May 2020, 22:53 |
8ne - New name: ScriptGames becomes EightOne (8ne)! | 1 | 03 May 2020, 13:34 |
8ne - OutputTextPar 1.0 - Output text in paragraphs | 0 | 03 May 2020, 13:30 |
8ne - ObjectExt 1.3 - Alias extensions for open, switch and in container | 0 | 03 May 2020, 13:28 |
8ne - UseAllround 2.6 - Use the 'use' verb global for opening/closing, switching and put on | 0 | 03 May 2020, 13:25 |
8ne - StyleSheet 2.4 - Extract and set modified CSS code from the game interface | 0 | 03 May 2020, 13:24 |
8ne - SetObjectCase 1.5 - Script add-on with which it is possible to set common object attributes more effectively | 0 | 03 May 2020, 13:21 |
8ne - RunObjectCase 1.0 - Executes the script or displays the text from the respective object case | 0 | 03 May 2020, 13:20 |
8ne - RunCommand 1.2 - Executes commands as in the command prompt | 0 | 03 May 2020, 13:19 |
8ne - Parser Plus 1.1 in German - A parser, which masters many new words, colloquial language and filler words | 0 | 03 May 2020, 13:17 |
8ne - AdvancedGermanParser 1.1.1 - A German parser, which masters many new words, colloquial language and filler words. | 0 | 03 May 2020, 13:12 |
Grid inventory - take 2 | 110 | 30 Apr 2020, 10:33 |
String list scroll bar | 0 | 25 Apr 2020, 19:35 |
Having trouble with the Invpane2 library | 0 | 10 Mar 2020, 03:42 |
Default message on library tab | 6 | 09 Mar 2020, 11:17 |
A couple of utility constructors | 0 | 22 Feb 2020, 11:22 |
Easy Random Event generator | 1 | 16 Feb 2020, 11:12 |
String List of HTML color names | 0 | 19 Dec 2019, 00:29 |
How to Display the Date in the Status Pane | 1 | 26 Nov 2019, 20:56 |
Repeating ProcessText | 0 | 19 Nov 2019, 09:10 |
Messing around with DiceRoll | 4 | 13 Nov 2019, 01:49 |
Setting a specific item in a list | 0 | 21 Oct 2019, 11:49 |
How to Get the Name, Gender, and Pronouns of the Player, RPG style | 3 | 25 Sept 2019, 23:18 |
Custom Library: How to AUTOMATICALLY add object types to game object? | 2 | 25 Sept 2019, 15:41 |
((SG)) Libraries - All libraries of ScriptGames can be provided with new features by everyone! | 0 | 15 Jul 2019, 16:42 |
A map question | 6 | 14 Jun 2019, 20:43 |
Library - Tabs and Tabulations | 26 | 14 Jun 2019, 07:38 |
((SG)) Message Plus 1.0 - Output Text with style elements | 2 | 06 Jun 2019, 20:21 |
Battle Log with delay (Print Out List With A Delay Between Items) | 1 | 13 May 2019, 13:31 |
FIRE. | 7 | 04 May 2019, 18:56 |
WeatherLib - Is there code missing? | 4 | 10 Apr 2019, 09:10 |
Checking text | 1 | 22 Mar 2019, 05:29 |
((SG)) Parser Plus 1.1 in German - A parser, which masters many new words, colloquial language and filler words | 0 | 20 Feb 2019, 22:38 |
Detecting Game Played on a Mobile Phone | 28 | 28 Jan 2019, 22:23 |
Quest Object Links within HTML Table? [Super Solved] | 27 | 15 Dec 2018, 05:02 |
Die roller | 2 | 12 Dec 2018, 15:12 |
Letting the player control NPCs | 1 | 10 Nov 2018, 17:16 |
Advanced tutorial/Example game | 2 | 26 Sept 2018, 22:51 |
((SG)) Developer Mode 2.5 - Development tool for better testing the running game | 10 | 24 Jul 2018, 12:47 |
Setting Game Stats | 4 | 24 Jul 2018, 07:14 |
((SG)) OwnCursor 1.3 - Now it is possible to use any cursor in Quest. The blinking rate is also adjustable. | 3 | 17 Jul 2018, 17:53 |
Taking Down (Most of) My Libraries | 3 | 02 Jul 2018, 21:00 |
((SG)) StyleSheet 2.4 - Extract and set modified CSS code from the game interface. | 13 | 29 Jun 2018, 19:36 |
((SG)) OutputTextPar 1.0 - Output text in paragraphs | 0 | 25 Jun 2018, 16:16 |
An alternative to compass directions | 2 | 23 Jun 2018, 09:13 |
How to make Roblox NPC follow player only, not other NPCs | 7 | 22 Jun 2018, 18:03 |
Turn Scripts, Turn Counts, and Multiple Commands (Another suppressturnscripts Adventure!) | 35 | 31 May 2018, 17:11 |
Basic Variable/Attribute code for gamebooks where page options are limited by an attribute/variable number. | 3 | 31 May 2018, 12:48 |
Pretty Inventory (and Places and Objects) Lists | 6 | 27 May 2018, 08:11 |
Put MULTIPLE OBJECTS in Container ("put" command mod for Quest 5.8) | 4 | 26 May 2018, 08:14 |
Real XYZZY (Quest 5.8) | 5 | 24 May 2018, 14:04 |
Hitchhiker's Guide Gag in Quest | 5 | 22 May 2018, 14:00 |
Ending the Story (Quest 5.8.0 beta) | 7 | 21 May 2018, 12:35 |
Suppressing Turn Scripts | 1 | 18 May 2018, 05:29 |
Fixing "wear" and "remove" to Update (or Edit) Games Made In Quest Versions Earlier Than 5.7.1 | 0 | 18 May 2018, 02:37 |
Adding Interval Functions to Your Game | 0 | 09 May 2018, 17:10 |
((SG)) RunCommand 1.2 - Executes commands as in the command prompt | 3 | 04 May 2018, 01:44 |
Quest - Online SAVE Command (FIX) | 8 | 25 Apr 2018, 06:30 |
Displaying Obvious Exits in Location Bar | 0 | 14 Apr 2018, 08:52 |
Adding graphics in a specific location (GUI) (SOLVED) | 35 | 08 Apr 2018, 22:01 |
(function() {var statement = "Im an idiot!"})(); | 0 | 08 Apr 2018, 17:56 |
Code for Printing an Image instead of a Standard Map Room? [mostly mostly FINITO] | 70 | 08 Apr 2018, 16:42 |
Reporting a bug from in-game via email (an example) | 15 | 05 Apr 2018, 17:52 |
((SG)) RunObjectCase 1.0 - Executes the script or displays the text from the respective object case | 0 | 03 Apr 2018, 13:20 |
DictionaryAdd & DictionaryRemove | 0 | 02 Apr 2018, 08:45 |
Quest - This Message Will Self-destruct! | 5 | 02 Apr 2018, 06:39 |
((SG)) SetObjectCase 1.5 - Script add-on to set common object attributes. | 4 | 01 Apr 2018, 23:28 |
DoorLib | 4 | 31 Mar 2018, 22:47 |
HorseLib | 0 | 28 Mar 2018, 23:21 |
More list functions | 0 | 22 Mar 2018, 15:15 |
INFOCOM style room descriptions | 11 | 10 Mar 2018, 02:02 |
How to convert .mp4 to .gif (for free!) | 6 | 07 Mar 2018, 22:58 |
Fade text in (and out) | 3 | 06 Mar 2018, 15:08 |
Easy way to alter an object's displayverbs list | 2 | 02 Mar 2018, 08:19 |
Nautical Directions | 12 | 28 Feb 2018, 13:46 |
How to record your desktop (for free) | 0 | 28 Feb 2018, 01:39 |
sorting code designs | 0 | 22 Feb 2018, 13:03 |
Messing about with inventory panes | 2 | 15 Feb 2018, 15:56 |
Tutorial on making spells | 1 | 14 Feb 2018, 16:59 |
In-game Google Map | 1 | 13 Feb 2018, 06:16 |
Movable Compass | 19 | 10 Feb 2018, 21:36 |
JS in the Web Editor (Continuing an old thread) | 14 | 09 Feb 2018, 03:47 |
Custom Alert | 3 | 06 Feb 2018, 13:18 |
Printing a Transcript (Part 2) | 0 | 05 Feb 2018, 23:28 |
One way to do a cutscene | 6 | 03 Feb 2018, 12:54 |
Controlling NPCs | 32 | 02 Feb 2018, 09:37 |
Using Pronouns in Quest: object.gender VS object.article | 2 | 02 Feb 2018, 09:17 |
Check if player is on a mobile device | 0 | 27 Jan 2018, 02:30 |
Letting the game know you're running a walkthrough. | 1 | 20 Jan 2018, 01:59 |
Shock Spell Code! | 5 | 31 Dec 2017, 01:48 |
Square root, Sine, Cosine, and Tangent | 26 | 24 Dec 2017, 14:32 |
Printing a transcript | 13 | 20 Nov 2017, 22:42 |
Character Creator | 2 | 05 Nov 2017, 23:30 |
Troubleshooting / Debugging: Issues and Solutions | 8 | 01 Nov 2017, 04:00 |
YT Coding help | 4 | 24 Oct 2017, 01:09 |
How I made multiple endings for my fish game. | 19 | 19 Oct 2017, 00:44 |
modified OnEnterRoom | 8 | 17 Oct 2017, 02:30 |
world template | 3 | 13 Oct 2017, 17:55 |
((SG)) UseAllround 2.55 - Use the 'use' verb global for opening/closing, switching and put on | 5 | 11 Oct 2017, 18:20 |
((SG)) ObjectExt 1.3 - Alias extensions for open, switch and in container | 5 | 05 Oct 2017, 00:46 |
The Last Room Visited (scripts, function, & command) | 32 | 01 Oct 2017, 10:11 |
((SG)) OwnCursor 1.3 - Use your own text cursor in Quest | 0 | 30 Sept 2017, 20:11 |
Modulus (cyclic, odd/even, factoring/divisibility) | 8 | 14 Sept 2017, 09:52 |
Loading local video files | 5 | 11 Sept 2017, 02:47 |
My take on an achievement system | 18 | 10 Sept 2017, 09:38 |
How to create a northwestern exit from a script, and have the NW command still work | 2 | 01 Sept 2017, 07:55 |
Add CSS and JavaScript to your game. | 5 | 23 Aug 2017, 18:29 |
Command Links in the Location/Status Bar | 0 | 23 Aug 2017, 12:39 |
In-game HINTS menu | 11 | 11 Aug 2017, 18:40 |
Simple Turn Based RPG Combat Code Update + Working on a New System | 7 | 10 Aug 2017, 19:11 |
Combining Followers with PathLib OR A Feeble Attempt by Richard Headkid | 2 | 10 Aug 2017, 18:10 |
Code sample - How to exclude an object from being listed when the command is GET/TAKE ALL | 1 | 05 Aug 2017, 15:14 |
anymore simple command code for gamebook | 3 | 05 Aug 2017, 15:09 |
Objects in libraries | 5 | 14 Jul 2017, 04:19 |
Simple Turn Based RPG Combat For The Quest Website | 2 | 11 Jul 2017, 21:26 |
Using Rooms For Other Things | 0 | 29 Jun 2017, 07:57 |
Here's Your Code Back Hegemonkhan | 3 | 29 Apr 2017, 19:34 |
Showing a map | 0 | 20 Apr 2017, 07:21 |
formating numbers... IE 02 09:12 ... | 2 | 16 Apr 2017, 05:41 |
Simple Weather + Day/Night Cycle Codes v1.5 | 10 | 01 Apr 2017, 23:47 |
Multiples savegames on web version | 0 | 28 Mar 2017, 17:00 |
Combat for users of the web editor | 0 | 22 Feb 2017, 10:17 |
Thunder and Lightning Effect | 24 | 15 Jan 2017, 17:39 |
look/description/etc-like-responses handling | 3 | 30 Dec 2016, 21:57 |
(Revised) Lightning effect | 0 | 24 Dec 2016, 18:47 |
Countdown | 4 | 09 Dec 2016, 07:59 |
Log/Encyclopedia? | 2 | 08 Dec 2016, 22:12 |
Functions for executing scripts with different spaced delays | 1 | 06 Dec 2016, 01:30 |
mercenary library? | 1 | 21 Nov 2016, 01:18 |
CombatLib 3.0 | 0 | 14 Nov 2016, 10:05 |
Calling library owners! (The Pixie, Chase, Jay, anyone else...) | 6 | 14 Oct 2016, 10:49 |
Extending the Text Processor | 0 | 04 Oct 2016, 08:39 |
Pixies Journal Library | 5 | 20 Sept 2016, 00:29 |
A step towards an alternative save game system? | 21 | 15 Sept 2016, 22:39 |
quest / task / mission / award / trophy / etc system | 0 | 10 Aug 2016, 13:37 |
library - german articles and pronouns | 0 | 08 Jul 2016, 18:21 |
[No longer] Failing to customise the compass rose... | 6 | 28 Jun 2016, 19:50 |
How to use display verbs and inventory verbs effectively | 5 | 24 Jun 2016, 07:16 |
Handling water | 1 | 18 Jun 2016, 11:42 |
Timetabling events with the Advanced Clock Library | 10 | 14 Jun 2016, 17:04 |
How to add scenery to several rooms at once (no coding required!) | 12 | 18 May 2016, 07:55 |
How to use Libraries | 3 | 17 May 2016, 11:24 |
Some useful functions | 4 | 14 May 2016, 11:10 |
Generating stuff | 0 | 22 Apr 2016, 13:36 |
Turn based events | 2 | 07 Apr 2016, 20:57 |
Stackable Library | 31 | 28 Mar 2016, 06:38 |
Alternative clothing library | 0 | 24 Mar 2016, 15:42 |
Extended Wearables Library | 102 | 18 Mar 2016, 13:03 |
Extending the text processor | 1 | 03 Mar 2016, 12:20 |
NPCs reactions | 0 | 27 Feb 2016, 17:51 |
RPG-style Combat Library 2.0 | 7 | 19 Feb 2016, 09:58 |
RPG-style Combat Library | 29 | 18 Feb 2016, 19:14 |
How to modify the user interface | 9 | 10 Feb 2016, 14:40 |
Elevator action | 21 | 27 Jan 2016, 19:30 |
Map Tiles Extended: Improved Room Map Tab with all 16 Map Tiles | 3 | 27 Jan 2016, 19:22 |
Library: A rapid transit system | 4 | 23 Jan 2016, 20:29 |
Light Writer's Video Tutorials - feel free to send requests | 4 | 21 Jan 2016, 02:51 |
Complex commands | 7 | 18 Jan 2016, 08:01 |
Creating images on the fly | 2 | 16 Jan 2016, 20:38 |
How to control how images are displayed | 14 | 13 Jan 2016, 04:45 |
List Arithmetic | 1 | 12 Jan 2016, 22:14 |