((SG)) ObjectExt 1.3 - Alias extensions for open, switch and in container
SoonGames
03 Oct 2017, 19:10ObjectExt 1.3
The following script changes the aliases of the objects so that open and switched objects are recognizable. It also adds indentations to objects in containers. Compatible with wearable items.
Download the ObjectExt.aslx, integrate it as Library in Quest and add the 'InitObjectExt' function to the game.start-script.
To download the library simply right-click here and select "Save as..."!
You want to see all libraries of scriptgames? Just click here!
Have fun with the library!
jmnevil54
03 Oct 2017, 22:45Why is it in German?
And speaking of which, why is your name SoonGames? Are you a company?
SoonGames
03 Oct 2017, 22:58No. Only the preview is here in German. It is in English with templates, so you can customize it to any language.
I am not a company yet. No.
mrangel
04 Oct 2017, 11:22Nice :)
That's one of the first things I did; except I indented the nested inventory items with unicode box drawing characters.
Good to see it as a proper library.
SoonGames
04 Oct 2017, 23:58Hey, glad to hear it. What do the signs look like where you used them?
K.V.
05 Oct 2017, 00:46I just contributed to a game in which we used a similar method!
Yours looks better, though, SoonGames! We'll probably use this next time (and credit you, of course).