Concerning the order in which start and init scripts run
K.V.
07 May 2021, 23:38user interface initialisation script
GAME TITLE
start script
init script of object in library file
init script of object in game's code
You are in a room.
>
Did I miss anything?
mrangel
08 May 2021, 01:35- All the default stuff in
InitInterface
(which you probably only care about if you're replacing rather than adding to it)- Which includes:
- Loading webfonts, determining if we're on web/desktop/mobile, and making default UI adjustments
- The function
InitUserInterface
(which is blank by default, made for you to override) - UI Initialisation script (
game.inituserinterface
)
- Which includes:
- The default stuff in
StartGame
(which you probably only care about if you're replacing rather than adding to it)- Which includes:
- Displaying game title
- Setting up default stuff (like creating the player object if necessary, and initialising health/money/etc)
- Game start script (
game.start
) - Object
_initialise_
scripts (in the order they appear in the XML file; which usually means libraries first, but not necessarily) - Enter starting room (if enabled)
beforefirstenter
beforeenter
- Room description
- Script when entering a room (
game.roomenter
) firstenter
enter
- Draw map (if enabled)
- Which includes:
mrangel
08 May 2021, 01:40I figured it's worth mentioning the default stuff, in case you want to use the data from it. For example, if you enable the default health/money status attributes, they are added during StartGame
, so the statusattributes dictionary might not exist during the first run of the UI initialisation script. Similarly, if you rely on the default behaviour of using an object named player
as the player object, you may find that game.pov
is not set in the UI Initialisation script.
K.V.
08 May 2021, 02:17Good stuff!