ae7ac580-0a3d-4063-b37f-e15ca9045b191.02014Born into LegacyOmegaHumanities last hope relies on the actions of Jack Wesley, a super soldier from Earth. Born and raised in the program ATLAS by Dr. Oswald, he has one purpose: to survive and wipe out an alien race. This game was created from a novel I've been working on (or finished which ever comes first). Help was given to me from textadventure forums (thanks guys for help/examples). Sci-FiMediumToughRoboto CondensedBlackGreengreenmatrix.v2.jpgfalse0.51040falsefalsefalsefalseTealWhite15014423player
msg ("Your life is drained and you feel the cold chill of death......")
finish
Jack Wesley: September 4, 2348 Time: 2250 Planet Baluga; 2 light years away from Earth in galaxy Centaurus A. ")
picture ("chap1planetbalude_forest.jpg")
wait {
msg ("")
msg ("This text adventure game is based on a novel that I will (or have) created which follows a story of Earths super soldiers. You have been training in a program called ATLAS for two years; created by Dr. Oswald. The story behind this game is a compile of records, so keep in mind of the title and who you are playing, it might make a difference in the outcome of the story. It's been 20 years since the first regiment battle of an alien race known as the Talanites. These bug-like humanoids vary in size and class, and are vicious during combat. This is what you've been trained for; this is where your legend begins...")
msg ("")
wait {
msg ("Today is your last training mission before graduating as a full class ATLAS. You left off day dreaming about everything you had done to get this far but you quickly snap out of it. ")
SetTimeout (8) {
msg ("")
}
}
}
}
]]>takeofftake off"You can't take off " + object.article + "."
if (player.shield_flag = true) {
if (not DictionaryContains (player.statusattributes, "shield")) {
dictionary add (player.statusattributes, "shield", "Shield: !")
}
else if (DictionaryContains (player.statusattributes, "shield")) {
}
}
else if (player.shield_flag = false) {
if (DictionaryContains (player.statusattributes, "shield")) {
dictionary remove (player.statusattributes, "shield")
}
}