ae7ac580-0a3d-4063-b37f-e15ca9045b19 1.0 2014 Born into Legacy Omega Humanities last hope relies on the actions of Jack Wesley, a super soldier from Earth. Born and raised in the program ATLAS by Dr. Oswald, he has one purpose: to survive and wipe out an alien race. This game was created from a novel I've been working on (or finished which ever comes first). Help was given to me from textadventure forums (thanks guys for help/examples). Sci-Fi Medium Tough Roboto Condensed Black Green greenmatrix.v2.jpg false 0.5 10 40 false false false false Teal White 150 14 4 2 3 player msg ("Your life is drained and you feel the cold chill of death......") finish Jack Wesley: September 4, 2348
Time: 2250
Planet Baluga; 2 light years away from Earth in galaxy Centaurus A. ") picture ("chap1planetbalude_forest.jpg") wait { msg ("") msg ("This text adventure game is based on a novel that I will (or have) created which follows a story of Earths super soldiers. You have been training in a program called ATLAS for two years; created by Dr. Oswald. The story behind this game is a compile of records, so keep in mind of the title and who you are playing, it might make a difference in the outcome of the story. It's been 20 years since the first regiment battle of an alien race known as the Talanites. These bug-like humanoids vary in size and class, and are vicious during combat. This is what you've been trained for; this is where your legend begins...") msg ("") wait { msg ("Today is your last training mission before graduating as a full class ATLAS. You left off day dreaming about everything you had done to get this far but you quickly snap out of it. ") SetTimeout (8) { msg ("") } } } } ]]>
player.shield_flag = true player.shield_flag = false
You are on 500 500 DarkOliveGreen false Planet Baluga You are in the 1 1 SeaGreen Current: Head East to end zone. ") SetTimeout (6) { msg ("You get yourself ready and jump down 20 meters and hit the ground. ") } } else { msg ("That's not an option...") } SetTimeout (10) { msg ("The debrie of the forest floor cracks and shifts under your feet from the hard landing. Thanks to your shock supressors in your suit, you sustained no damage. ") msg ("") msg ("Time to carry on East.") } } } } } ]]> 100 false Jack Wesley Assualt rifle if (game.pov.parent = forest) { msg ("The rifle can fire 500 rounds per minute which is useful in groups. The color of the weapon is a dark black with electrical features displaying current clip and reserved rounds. ") } else { msg ("The assualt rifle can fire 500 rounds per minute. Tactical weapon of choice in groups. ") } This type of grenade is an upgrade from standard ones. Not only does it explode, but all objects within a 5 meter radius have a chance of catching fire. continued forest false SeaGreen msg ("The fog on the forest floor is similar to that of Earth; calming and mysterious. Visibility is a good 60 meters, so you keep pressing on.") SetTimeout (8) { MoveObject (player, forest3) } continued forest SeaGreen false continued forest false SeaGreen msg ("You look up and notice you are pretty close to the base of a large snow-capped mountain. Up ahead is an cave opening, which is dark and looks to go far in. Knowing you have no other option to make it to the end zone in time, you decide to take this route. ") wait { MoveObject (player, cave) } Sienna 1 The cave is dark and quiet with only the sounds of water dripping from above. You switch over to your night vision and start to notice that as you progress further, the path narrows. false cave entrance 2 false cave 1 Sienna 1 the Sienna Sienna Sienna Sienna Sienna 3 3 Sienna Sienna Sienna 2 msg ("As you go deeper into the cave you start to see light up ahead. ") 7 4 2 Sienna Crimson msg ("You eventually make your way to the belly of the cave; a part of the cave that is massive in size. ") takeoff take off "You can't take off " + object.article + "." if (player.shield_flag = true) { if (not DictionaryContains (player.statusattributes, "shield")) { dictionary add (player.statusattributes, "shield", "Shield: !") } else if (DictionaryContains (player.statusattributes, "shield")) { } } else if (player.shield_flag = false) { if (DictionaryContains (player.statusattributes, "shield")) { dictionary remove (player.statusattributes, "shield") } }