c3c86aff-021f-486a-88ad-8057c2a2c61c1.02014T-BearfalseHorror20200player
die ("Health reached 0.")
Before starting the game, have a look at the help. This help can be shown while playing at any time, simply by typing \"help\". ")
showhelp
]]>^help$|^\?$ 0) {
roomCheckDarkness = false
}
if (ListCount(ScopeInventoryLightsources()) > 0) {
roomCheckDarkness = false
}
}
else {
roomCheckDarkness = false
}
game.pov.parent.darklevel = roomCheckDarkness
return (roomCheckDarkness)
]]> 5) {
die ("You starved to death.")
}
msg ("Hunger increased by " + Amount)
]]>= 4) {
player.Insanity = 4
}
msg ("Insanity increased by " + Amount)
]]>
if (HasAttribute(fooditem, "nutrition")) {
increasefood (fooditem.nutrition)
if (HasAttribute(fooditem, "eatdiseaseincrease")) {
increasedisease (fooditem.eatdiseaseincrease)
msg ("Disease increased by " + fooditem.eatdiseaseincrease)
}
RemoveObject (fooditem)
}
else {
msg ("You can not eat this item.")
}
msg (message)
msg ("You lost!")
finish
request (RequestSave, "")
player.disease = player.disease + Amount
0) {
DecreaseHealth (player.disease)
msg ("Health decreased by " + player.disease + " because of disease.")
}
IncreaseScore (1)
decreasedisease (1)
msg ("Disease decreased by 1.")
]]>
result = ScopeInventory()
lightobjects = NewObjectList()
foreach (obj, result) {
if (GetBoolean(obj, "lightsource") and GetString(obj, "lightstrength") = "strong") {
list add (lightobjects, obj)
}
}
return (lightobjects)
To read a note or get description of an object use \"look at [object name]\". To unlock a door when key is available, just use \"unlock [object name]\". Use \"eat [object name]\" to eat an object. Use \"take [object name]\" to pick up an object and put it into your inventory. To walk in a direction use \"go [in/out/east/west/north/south/up/down]\"
You lose if your hunger becomes greater than 5 or health reaches 0%. Important stats and inventory are shown in the panel to the right. Press any key to continue...")
wait {
starttimers
}
]]>
DisableTimer (Hunger increase)
DisableTimer (Oil decrease)
EnableTimer (Hunger increase)
EnableTimer (Oil decrease)
look at window
look north
look at table
look at note
take apple
take key
unlock door
go south
go south
look at table
look at note
take lantern
look at shelf
take pot of oil
go north
go east
switch on lantern
1false1false