e55fa912-0986-479b-a1c1-bdd07ab89b48 1.0 2014 div#txtCommandDiv { border:0; background: no-repeat; font-size:10pt; font-family:'Trebuchet MS', Helvetica, sans-serif; } input#txtCommand { outline:none; border:0; font-size:10px; margin:0; padding:0; max-width: 1000px; } ]]> false false 10 1 false false false 0 0 false 1270 500 100 'Trebuchet MS', Helvetica, sans-serif ABeeZee Black LightGrey false 0 futurecity 2.jpg 100 false false Sci-Fi false wear #object# wear DefaultWear .*)$|^go to (?.*)$|^go (?.*)$|^(?north|east|south|west|northeast|northwest|southeast|southwest|in|out|up|down|n|e|s|w|ne|nw|se|sw|o|u|d)$]]> You can't go there.
Most of the stuff out there is harmless enough; Virtual Dream Enhancers, Deep Sleepers, Instant Inebriates... but there's a new one on the market, and a particularity dangerous one at that. On the street, it goes by the name of Cloud9 - Trapemiumbenzodipotream if you want to get chemical. It's primary purpose is recreational, offering a euphoric high like nothing before, but the come-downs are devastating, triggering suicidal desires in many users, and unbridled aggression in others.

The enforcement department, such as they are, have turned a blind eye to the problem - no doubt paid off by the drugs developers, but there are many who want to see it gone for good.

One such man has good reason. He lost his daughter to the drug and is willing to pay good money to anyone who can bring the production of Cloud9 to a stop, by whatever means possible. He doesn't advertise the job, for obvious reasons, but he's heard of your record and reputation for getting jobs done.

A fee was agreed and you shook hands before going home to get a good night's sleep - probably your last for the foreseeable.

Stand by...") SetTimeout (5) { MoveObject (player, bedroom) } ]]>

The soft, female tones of your alarm clock drift into your subconcious. \"Good morning, sir, this is your eight am wake-up call.\"") SetTimeout (3) { msg ("

You throw back the covers with a groan, and climb out of bed.

An expanse of glass overlooks the darkened city below. You can't remember the last time you saw a clear sky.

A door leads to the bathroom while an archway gives access to the lounge area.") } } otherwise { if (GetBoolean(bedroom, "clothesgone")) { msg ("Your bed lies unmade on the far wall.

A door leads to the bathroom while an archway gives access to the lounge area. ") } else { msg ("Your bed lies unmade on the far wall. Last night's clothes are draped over a chair.

A door leads to the bathroom while an archway gives access to the lounge area. ") SetObjectFlagOn (clothes, "clothesgone") } } ]]>
false The bed is as wide as it is long. The ruffled sheets are a mixture of tasteful chocolate browns and beiges. You climb on the bed and close your eyes. It's bolted to the floor. msg ("You climb on the bed and close your eyes.") false A crumpled pair of black slacks, red shirt and a pair of suede shoes. if (GetBoolean(player, "clotheson")) { msg ("You're already wearing the clothes.") } else { msg ("You give the clothes a quick smell before shrugging and putting them on.") SetObjectFlagOn (player, "clotheson") } If you do that, your room will collapse. Now stop being silly. You step up to the window and notice the grime on the outside of the glass. Below, the city streets are glistening, reflecting the many neons lining the sidewalks.

A kitchen lies at the far end. A door leads to your bedroom and an elevator gives access to the streets outside.

There is a smoked-glass coffee table here.") } else { msg ("The lounge is large and open-plan. It's why you choose the apartment... that and the security of having your own, retina-scan operated elevator. It came at a price, but you had money... back then.

A kitchen lies at the far end. A door leads to your bedroom and an elevator gives access to the streets outside.

There is a smoked-glass coffee table on which sits a cellphone.") } } else { if (Got(cellphone)) { msg ("The lounge is large and open-plan. It's why you choose the apartment... that and the security of having your own, retina-scan operated elevator. It came at a price, but you had money... back then.

A kitchen lies at the far end. A door leads to your bedroom and an elevator gives access to the streets outside.

There is a smoked-glass coffee table on which sits a gun.") } else { msg ("The lounge is large and open-plan. It's why you choose the apartment... that and the security of having your own, retina-scan operated elevator. It came at a price, but you had money... back then.

A kitchen lies at the far end. A door leads to your bedroom and an elevator gives access to the streets outside.

There is a smoked-glass coffee table on which sits a gun and a cellphone.") } } ]]>
An Oracle Snubnose. Discreet, but packs a mighty whallop. You grab the gun and slip into your trouser waist. false You think better and decide to keep hold of it for now. msg ("You fire the pistol and gunshot noise fills the air.") A Pear ePhone 6 in black. You grab the phone and drop it into your pocket. You think better and decide to keep hold of it for now. false false

A razor sits on the small glass shelf beneath the mirror.

To your right is the toilet, and to your left a wet-room.]]>
You pick it up and check the blades. Looks clean enough. You place the razor back on the shelf. It's a simple three-bladed razor and looks relatively new.
Five minutes later and clean shaven, you feel remarkable refreshed.") ]]>
Nothing out of the ordinary here - just a bog-standard bog. It's bolted to the floor false It's not the most comfortable place to sit. if (GetBoolean(player, "boguse")) { msg ("You've already been.") } else { msg ("You approach the toilet and pull out your member. The flow comes easily and you sigh as you feel your bladder emptying.") SetObjectFlagOn (player, "boguse") } The wetroom takes up half the bathroom space, and it's a big bathroom. Don't be silly. shower
Ten minutes later you step out and begin patting yourself dry with a towel.") SetObjectFlagOn (player, "hadshower") } ]]>
dress dress #object# "You can't dress " + object.article + "." DefaultDress
A silver fridge sits at one end.]]>
Nothing special. Its the same fridge you've had for the last four years. false msg ("The smell of something long past its sell-by date rushes your nostrils. You recoil and close the door.") msg ("The stench of something long past its sell-by day invades your nostrils. You recoil and close the door.") It's a hob, unused. The hob is now on. The hob is off.
street
Food stalls line the whole length of the street and you can't walk five paces without banging shoulders with someone. You remember the first time you moved here, constantly apologising and exscusing yourself for every little bump and collision. Not any more, and especially not today.

You eventually find an unoccupide side-street and stop for a cigarette while you consider your options.

Over on the east block is Dawsons - the electronics company owned by your employer, the man who lost his daughtert to Cloud9 and who's paying you a large sum of money to bring the developers of the drug to justice. You've discussed the contract and conditions already, but maybe there's more he can tell you about his daughter.

And then there's the users themselves, of course, over to the west side of town, where few dare to venture.") } otherwise { msg ("Food stalls line the street and people are milling about everywhere. Dawsons Electronics lies to the east. West will take you to the slums.") } ]]>
scanner retina scanner retina check retina scan
The lift doors open and you step inside.") MoveObject (player, elevator2) } ]]>
fire fire #object# lift
Please wait...
") SetTimeout (4) { MoveObject (player, outside) } ]]>
msg ("Going down...") MoveObject (player, outside)
lift
Please wait...
") SetTimeout (4) { MoveObject (player, lounge) } ]]>
msg ("Going up...") MoveObject (player, lounge)
Dawson Electronics dawsons The Slums slums