12293f02-80ef-4d9d-a2cf-1356c2cfc907.102014Maya SoftworksHorrorGeorgia, seriffalseProfessor AzarianhallwayYou're in what appears to be a bedroom, though it seems so ill-cared for that it is doubtful that anyone actually lives here. Aged and rotting furniture dot the room, which includes a bed, a dress and a nightstand. The rug in front of the bed looks to have been chewed on by something over a long period of time. Everything has a thick layer of dust that makes it seem as if the room has not been used in a great many years. The door is open and it leads to a hallway.falsetheThe room smells strongly of mold and rotting things. The shelves lining the walls have various boxes, sacks and tins of different foods...well...at one point they were probably food. There is a wooden hatch along the corner of the room that seems to open to a basement or cellar.There is a chain with a padlock that has secured the door.
if (Got(key)) {
UnlockExit (cellarexit)
msg ("You are able to unlock the cellar door. You toss the chains and key to the side.")
MoveObjectHere (key)
SetObjectFlagOn (cellar door, "unlocked")
}
else {
msg ("\"It's locked. I think I'll need a key to get it open.\"")
}
if (GetBoolean(cellar door, "unlocked")) {
msg ("The cellar door looks like it did earlier but now it's unlocked.")
}
else {
msg ("It is a wooden cellar door that is locked shot by chains and a padlock.")
}
hallwayfalse"I might need this later."