(Solved) Continue Link doesn't do, what it should
![](https://i.imgur.com/qLCkdtBb.png)
DaxAtDS9
17 Jul 2018, 14:03Hi folks!
I am writing a longer passage of text in my game and wantet to break into separate textsections (not squiffy section)
The example in the documentation works as it should.
This is the first part of my story.
+++Continue...
This is the second part.
+++I want to hear more...
Very well. Here is the third part.
Everytime I click continue, the next part of the text is revealed.
In my game everytime I click on continue the game clears the screen as if I entered a new room....
Any solution for that?
P.S. I could create passages for every part of text, but I don't like to, because there is a continue feature...
I am using desktopversion 5.1.1 Build 5.1.2
![](https://i.imgur.com/qLCkdtBb.png)
DaxAtDS9
19 Jul 2018, 17:01No one? I thinks it's a bug...
![](https://i.imgur.com/mBf7TBeb.png)
K.V.
19 Jul 2018, 18:28Hello.
It sounds like you might have your game set up to clear the screen every new section? If so, it's probably treating those continue links as new sections.
![](https://i.imgur.com/qLCkdtBb.png)
DaxAtDS9
22 Jul 2018, 05:35Oh. You‘re right. I use @clear in a [[]]: section.
That‘s it.
Ok. No more +++continue for me. I can live with that