infinite load screen?

rocket20001010
17 Dec 2018, 19:09

I was just editing my game as I usually did however when I tried to use a dev mode option suddenly I got an internal error and next thing I know I can no longer load my game in the editor...so basically I can't access my game.
Does anyone know how to solve this as I put a lot of work into this game and it is such a shame to lose it all so quickly, I am using the online version of quest to edit.

Edit: I just noticed I can play the game but for some reason when i try to edit the game it just doesn't load for some reason.


mrangel
17 Dec 2018, 23:50

Sounds like the server went down.

This website is often overloaded. So sometimes the online player and editor stop working for a few minutes. It'll work again afterwards.

If the editor still doesn't work, try closing the tab, go back to your list of games, and open it again. Or press your browser's refresh button. There's a chance that the last attribute you edited may have not saved; but otherwise your game should be fine.


rocket20001010
18 Dec 2018, 12:46

Don't think that is the case as it still isn't working I have noticed when I open the editor on my browser it now calls the page undefined rather then the name of my game which it usually did.

Edit: I now what caused the issue I tested my theory on a new quest game and the same thing happens when using dev options and ticking the box that lets you start the game in another location.


hegemonkhan
19 Dec 2018, 18:22

maybe you've not set your 'game.pov' special Object Attribute?

<game name="NAME_OF_GAME">

  <!--
  this (the code line below, 'game.pov', a special Object Attribute) sets the current Player Object (game.pov = PLAYER OBJECT THAT YOU'RE CURRENTLY CONTROLLING IN GAME)
  -->

  <attr name="pov" type="object">player</attr>

  <!--
  example (simple/quick/brief) below of if you want to randomly set a character to start with
  -->

  <attr name="start" type="script">

    game.pov = ObjectListItem (player_object.player_objectlist, GetRandomInt (0,ListCount (player_object.player_objectlist) - 1))

  </attr>

</game>

<object name="player">

  <inherit name="editor_object" />
  <inherit name="editor_player" />

</object>

<object name="player1">

  <inherit name="editor_object" />
  <inherit name="editor_player" />

</object>

<object name="player2">

  <inherit name="editor_object" />
  <inherit name="editor_player" />

</object>

<object name="player3">

  <inherit name="editor_object" />
  <inherit name="editor_player" />

</object>

<object name="player_object">

  <player_objectlist type="objectlist">

    <value>player1</value>
    <value>player2</value>
    <value>player3</value>

  </player_objectlist

</object>