(Gamebook) Hidden Choices

DarkFantasy2017
22 Jan 2017, 05:08

Hello, everyone. I have a small design problem that I was hoping the community could help me with. Basically, I am writing a gamebook using Quest, and I want certain choices to only be visible to the player (and only be selectable) if certain pre-existing conditions that will be set up through variables and such are met. So, for example, an option to buy something in a store showing up only if the player had sufficient money to purchase the item. Is there a way to do this? If so, can someone enlighten me as to how this might be achieved? Thanks a lot in advance for any help with this topic!


Easy to do with the text processor. Assuming that you are saving the amount of money in the attribute game.money you can do

{if game.money>10: You can go to the {page:store} now}

in the description field. In my example you need a page named 'store'


DarkFantasy2017
23 Jan 2017, 02:16

Thanks for your reply. So rather than using the "Add Link" feature in the Windows Program, I would instead use a line of code similar to what you have there for such things directly. I assume that I would need to use the Script and Text option for a given page to make the code functional?


if you want to set or increase the attribute game.money you need the Script and Text option, if you jus t want to output the link you can do this in the description field of the page.


DarkFantasy2017
23 Jan 2017, 11:30

Oh, awesome. Thanks again!