How to get Quest to load libraries the right way??
DracoHandsome
12 Dec 2018, 21:04Hello! I tried to use Quest a few years ago, ragequit, and came back, and now I'm close to ragequitting again, for the exact same reason...
I've been adding a lot of crap to my Quest game because I overthink things. So far, all the functionality I've added is WORKING JUST FINE even when it's kind of complex, or has to redefine existing functions.
... as long as it's coded directly into the game file.
When I move it to a library (because that sounds like a good idea), the game suddenly falls apart and often doesn't run at all. In particular, Quest seems to prefer the default Core whenever there's a conflict between two libraries, regardless of what order I include them in.
How do I make it so my game loads the default Core, but consistently overrides it with my library when there's a conflict? I can't seem to get the stupid thing to do this.
The Pixie
12 Dec 2018, 21:28Go into code view and look at the top few lines. You library needs to go after Core and English.
<!--Saved by Quest 5.7.6606.27193-->
<asl version="550">
<include ref="English.aslx" />
<include ref="Core.aslx" />
<include ref="MyLib.aslx" />
It should do this automatically if you add the library via the GUI. If you are having a\n issue, paste what yours looks like into a post.
DracoHandsome
14 Dec 2018, 07:31It suddenly started working! Thanks for the help, though! x)

Forgewright
14 Dec 2018, 10:14Pixie soothes the savage beast in us all...