Notepad++ Editing Questions

Forgewright
15 Dec 2017, 21:33(SOLVED)
During the last several years, I haven't bothered learning too much about Notepad++. I would usually copy and paste scripts into a new file, change whatever text or scripts I needed to run in a game. Recently, thinking I had gained enough experience as a programmer(Yeah, right), I discovered a formatting button and I wanted to format my scripts to make them more organized and basically, well...pretty.
After doing this to every file in a game; yes, that's right, all heck has broken loose. The formatting did some crazy spacing of parts in each line and I have spent the last 24 hours fixing them.(Unfortunately, I had closed the editor and could not use the 'undo' feature, but on the flip side I got a crash course in Notepad++.
I tracked down an error I was getting with the _objectEditor amongst the custom libraries that are supplied here on the forum by watching Quest as it loaded and I could see where it stopped. I use most of them and I have found references to the object editor in the 'TabLib' libraries including my own.
Any idea where to track down this issue, the game loads completely and I'm a bit lost?
I get this error when clicking on a room on the left column of Quest program.
System.Collections.Generic.KeyNotFoundException: No element ' defaultobject ' of type 'ObjectType' ---> System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary2.get_Item(TKey key) at TextAdventures.Quest.Elements.Get(ElementType t, String key) --- End of inner exception stack trace --- at TextAdventures.Quest.Elements.Get(ElementType t, String key) at TextAdventures.Quest.EditorVisibilityHelper.<IsVisible>b__13_1(String t) at System.Linq.Enumerable.WhereSelectEnumerableIterator
2.MoveNext()
at System.Collections.Generic.List1..ctor(IEnumerable
1 collection)
at TextAdventures.Quest.EditorVisibilityHelper.IsVisible(IEditorData data)
at TextAdventures.Quest.EditorTab.IsTabVisible(IEditorData data)
at TextAdventures.Quest.EditorControls.ElementEditor.UpdateControlVisibility()
at TextAdventures.Quest.EditorControls.ElementEditor.Populate(IEditorData data)
at TextAdventures.Quest.WPFElementEditor.Populate(IEditorData data)
at TextAdventures.Quest.Editor.ShowEditor(String key)
at TextAdventures.Quest.Editor.ctlTree_SelectionChanged(String key)
at TextAdventures.Quest.EditorControls.WFEditorTree.ChangeSelection(String key)
at TextAdventures.Quest.EditorControls.WFEditorTree.SelectCurrentTreeViewItem()
at TextAdventures.Quest.EditorControls.WFEditorTree.ctlTreeView_AfterSelect(Object sender, TreeViewEventArgs e)
at System.Windows.Forms.TreeView.OnAfterSelect(TreeViewEventArgs e)
at System.Windows.Forms.TreeView.TvnSelected(NMTREEVIEW* nmtv)
at System.Windows.Forms.TreeView.WmNotify(Message& m)
at System.Windows.Forms.TreeView.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

Forgewright
15 Dec 2017, 21:50And quick like a rabbit, I used the replace feature to change ' <' to '<'. (no space) and any other spacing issues as well! BINGO!