Extra Inventory Panel
scrimshaw04
23 Jan 2017, 11:21So I've been playing around with Jay's excellent extra pane library (thank you!), but I have a couple of questions. Since it doesn't appear to be an object in the game, or have a parent, how can I use functions like ScopeInventory () or foreach ()?
Say I want to use the second pane as an equipment panel, and I want each object contained to have a weight, and that the weight of all objects should be tallied together to check against the player's equip load. How could I go about doing this?
scrimshaw04
23 Jan 2017, 11:52Ah, I think I've answered my own question.
I can create another object (that's inaccessible to the player) and move items there when the player picks them up. Then I can create an object list and add that list to the second pane, while still being able to get direct children of the object that holds them. Shouldn't be too complicated.
Jay Nabonne
23 Jan 2017, 11:58I'm glad you worked it out. It's been a while since I looked at that. :) (But I will if you have any more questions.)
scrimshaw04
23 Jan 2017, 12:11Great! And thanks again for making it in the first place. It'd be a nightmare trying to figure that out on my own!