Cancel start script on leaving room?

OurJud
07 Dec 2016, 17:11I have an incremented countdown (of sorts) in the game's start script which prints time remaining at one minute intervals, from 5 down to 0.
At zero I want to kill my player, but only if they haven't escaped the room. How would I cancel the countdown and move player script from the start script if they escape in time?
Having said that, if the player does escape it will trigger a game end script, so I'm guessing that will stop the one on start, yes??
XanMag
07 Dec 2016, 18:21Can you or do you plan on removing the visible timer on screen?

OurJud
07 Dec 2016, 20:01I've scrapped that idea, Xan. It's just timed messages / voice announcements now.
In fact it's ready to play (see relevant section)