Cancel start script on leaving room?

I have an incremented countdown (of sorts) in the game's start script which prints time remaining at one minute intervals, from 5 down to 0.

At zero I want to kill my player, but only if they haven't escaped the room. How would I cancel the countdown and move player script from the start script if they escape in time?

Having said that, if the player does escape it will trigger a game end script, so I'm guessing that will stop the one on start, yes??


Can you or do you plan on removing the visible timer on screen?


I've scrapped that idea, Xan. It's just timed messages / voice announcements now.

In fact it's ready to play (see relevant section)