Action Bar

chaosdagger
22 May 2017, 18:49

So I've noticed in other text adventure creators there's a panel for actions rather than a command bar. I was wondering if there was a way to create and manage the same thing in quest? I did see Pixie's thing about the New UI Button Panel, but unfortunately I don't really understand how that's supposed to work. Basically what I want is a panel I can alter with each new room (like the Objects panel) but instead of clicking on an Object to show the available verbs have the click automatically trigger a single verb.

Example:

You are in a room, there's a bucket on the floor.

(Then have a panel on the side labelled "Actions" that reads)
Examine the Bucket
Kick the Bucket
Leave the room

If you click "Examine the Bucket" it'll print "It's a bucket what do you want?"
Click Kick the Bucket, Print "You knock it over you horrible person."
Click Leave the room and you leave the room.

No extra clicks. Then the next room will have new actions to click on.


The Pixie
23 May 2017, 07:02

Quest 5.7 will have something built in to make this fairly easy. I am hoping it will be out in a week or so, if you can wait that long. Otherwise, that guide is the best advice I have.


chaosdagger
23 May 2017, 12:30

Awesome, I can wait thank you!


Pertex
23 May 2017, 19:55

The Pixie, did you get my email?


The Pixie
23 May 2017, 20:13

Pertex, no I didn't.


Pertex
24 May 2017, 09:15

But now you should have one :-)


chaosdagger
30 May 2017, 18:20

Hey is there any word on when 5.7 will be out exactly? Or should I just keep checking back each day?


The Pixie
30 May 2017, 19:14

Manowar can field that one!