Limiting attribute value printed to screen?

CheeseMyBaby
08 May 2018, 16:12Long story short.
I'm writing a guy in the army. Everything he's carrying has a weight (displayed as "Carrying ! kilo").
I went a bit overboard with the whole thing and now every time he fires his pistol his total weight drop approx 0.01 kilo.
Everything is working but if I empty the gun, reload it from the box of ammo I'm carrying and repeat the process; if I decide to "drop ammo" this gets displayed:
CARRYING: 0.950000000000001 KG
I know this whole thing might be a bit overkill and all but I sort of like it.
However... I'd like for the status to show
CARRYING: 0.95 KG
So... the question: Is there a way to make the game print only the first 2 digits after the . ?

K.V.
08 May 2018, 16:35object.weight = Round(object.weight, 2)

K.V.
08 May 2018, 16:40PS
If you'd like to make your parser understand profanity, message me!

CheeseMyBaby
08 May 2018, 17:06object.weight = Round(object.weight, 2)
That was simple enough. Thanks a lot!
Only one question....
Where do I... you know... actually put that code?

CheeseMyBaby
08 May 2018, 17:19And, of course, I've sent you a message regarding that other thing :)

K.V.
08 May 2018, 17:32I'd probably that to script when firing the pistol.
pistol.weight = Round(object.weight, 2)

K.V.
08 May 2018, 17:42...or wherever you decrease the weight.

CheeseMyBaby
08 May 2018, 17:44Ah, of course. I'll blame it on the fever =)
Thanks K.V.!

K.V.
08 May 2018, 17:50Fevers suck. (They make me do dumb stuff (or dumber-than-usual stuff).)