getting score value for if script conditions

TiberianEuanOfficialYT
15 Jul 2020, 11:33I'm making a text adventure game, but I need help.
I'm making a game which adds and removes score, then measures it for the final ending.
Having a score -10 or lower means that the player (who is a prototype robot) will be scrapped for parts.
Having a score 10 or higher means that the player will be sold to the public.
Having a score between those two means that the player will just be put to sleep until the next game.
mrangel
15 Jul 2020, 12:03Are you using the standard IncreaseScore and DecreaseScore functions?
If so, your score will be in the attribute game.score
. So you would do something like:
msg ("Your final score was {game.score}.")
if (game.score >= 10) {
msg ("Congratulations, you get sold!")
}
else if (game.score <= -10) {
msg ("Oh dear, you're heading for the scrap heap!")
}
else {
msg ("This adventure is over, so it's time to sleep until the next one.")
}
finish()

TiberianEuanOfficialYT
15 Jul 2020, 23:47yes, i am using that.
thank you very much for the help.