Walkthroughs and SetTimeout

K.V.
16 Sept 2017, 05:38I've been perusing the forum posts, and I've found a few things referencing a SetTimeout causing errors when 'playing' a walk-through, but I didn't find any ways around it.
Did I miss something during the search?
Or is that just the way it is, since walk-throughs are really designed for testing purposes anyway?
(As long as it doesn't effect loading from a saved game (which it doesn't), I'm fine. But it would be nice to fix this during testing.)
The Pixie
16 Sept 2017, 06:22A walkthrough does everything at once, so generally a timeout will not have happened before the walkthrough completes. I am not aware of anything besides that.

K.V.
16 Sept 2017, 06:48I've just got my first few rooms set up strangely. Otherwise, there would be no problems at all. As long as I start my walkthrough after my fourth command, it's all good! (Loading a saved game poses no problems whatsoever, so, meh.)