Letting people talk
samluuk1967
24 Jan 2018, 15:55Hello, I am making a quest game for school and I am stuck on something. In my game I want the player to talk to people and select different answers, butt I can't find it. I don't get the tutorial about talking to people and it doesn't go so far to explaining that. Could anyone explain it to me? Please in simple mode. Please forgive me if I made any mistakes English is not my first language.
XanMag
24 Jan 2018, 20:58Text Adventure or Choose Your Own Adventure?
If TA, then... after the player types 'talk to [NPC]':
- Do you want a pop-up menu with options to choose from, or
- Do you want the player to be able to ask about anything they want?
If CYOA... then... wait for someone else to help because I don't mess with those! =)
jmnevil54
25 Jan 2018, 03:10A few choices.
-
The ShowMenu function.
http://docs.textadventures.co.uk/quest/functions/showmenu.html
(The show menu function is a different function, but it is coded the same way. The difference is the function is called "show menu" instead of "ShowMenu", and it makes a window pop up instead of showing choices on the main window/screen.) -
The conversation library. You might need to make a new game to test this out. Only used on the desktop/computer version.
https://textadventures.co.uk/forum/samples/topic/5510/updated-convlib
Curt A. P.
25 Jan 2018, 03:47This is a good step by step tutorial for different ways to make a conversation.
samluuk1967
25 Jan 2018, 17:22Tank you all for the help. I'm sure I can do it now.
hegemonkhan
25 Jan 2018, 22:03dialogue/conversations is not easy, especially if you want to make an advanced dialogue/conversation system with lots of topics and responses, and layers of them,... and cross navigation/use of them...