Verb Command Glitch, Not Displaying
The Bitter Baron
04 Nov 2016, 23:14I am repeatedly encountering a glitch now where, if I use the move feature to change the player position automatically to a new room, with that move function being tethered to a condition like "if" or "after so many seconds", verb commands for clicking on hyper links no longer display on the room the player is moved to.
If the move function just activates automatically in the script, the next room is fine; but if the move function is tied to any kind of condition; the next room breaks and the box displaying verb options will not appear on hyperlinks. This is making it somewhat difficult to make dynamic events considering it means I cannot delay room changes without breaking the game. How is this supposed to be countered.
hegemonkhan
05 Nov 2016, 00:58Commands, Turnscripts, and Timers can be local (within a room and just for that room) or global (no matter where you are, the Command is available/useable or the Turnscript/Timer is running --- if enabled of course)
Verbs displayment is handled by the built-in 'displayverbs' and 'inventoryverbs' Stringlist Attributes for Objects, see Pixie's guide on them:
http://textadventures.co.uk/forum/samples/topic/5023/how-to-use-display-verbs-and-inventory-verbs-effectively
The Bitter Baron
05 Nov 2016, 03:20That really does not tell me anything, even when using default verbs the issue still occurs randomly.