Is there a limit on how many exits you can have in a game? (Solved)
chomp404
16 Aug 2016, 18:16Hi, I am new to Quest. I created an exit between the "garbage collection room," and the "pool." When I play my game and go to the garbage collection room, I can't go any further. The compass shows NO exits on it. Currently I have 36 exits in my game according to the debugger. Is this too much? I couldn't find anything wrong, can somebody please help me!

Proudly Humble
16 Aug 2016, 21:52From one newbie to another,
If there are no exits out of the garbage collection room, you probably had the option to create a return exit deselected when you made the exit from the pool to that room. Well, at least that's usually for case with me when I run into something like this.
Check the parenting of the exit returning you from the garbage collection room to the pool. If you don't have an exit parented to garbage collection, then you probably have indeed created a one-way exit. You can either add the missing exit to the appropriate room or delete the one-way exit, re-select the two-way option, and recreate the exit.
If that's not the problem, the next thing I would check is to make sure that the Visible checkbox for your exit from the garbage collection room back to the pool hasn't been deselected. Also make sure you haven't accidentally made it scenery or a "look" direction.
Beyond that? I'll let the Quest experts respond. But seeing as I have a game with 70 functioning exits, a mere 36 should not be the problem.
Watcher55
20 Aug 2016, 05:16As Proudly Humble said, the reverse exit from the destination room is only created automatically if you tick the button to do that (when creating the original exit). If you forgot, just create an exit from the garbage room back to the pool (it doesn't even have to be in the reverse direction: you can use "curving" links (e.g. north from A to B but west from B back to A). However beware of curving links as the map will be drawn incorrectly: you'd have to programmatically set the X and Y coordinates upon first entry.
Beyond that, you can then make as many exits as you like. My game has over 300 locations most with multiple exits, so I doubt there's any limit.