Rolling dice!
ClockworkDragon
19 Dec 2016, 21:56Hello all! It's bee quite a while since I picked up quest! I got an idea I would like to try out on it though, converting a board game idea I have into a cyoa styled adventure.
In a nut shell I need help with stats and rolling dice, be it simple advice to suggesting a good official library to download. Annnnd also with controlling armies >.> But I think I can figure that one out on my own.
The idea is that you play a medieval commander. Your character, officers, and army all have their own set of stats. On occasion a challenge will appear and you need to roll a stat to see if you pass or fail it. The number of dice you roll is equal to your stat and every 5 or 6 counts as a success.
I have a general idea about how many variables I will need (ie, a LOT) but I was inexperienced in in putting them together with quest even before I became rusty with quest xP
Help, suggestions, feed back is welcome!
hegemonkhan
20 Dec 2016, 01:42This is mostly just understanding Attribute and the 'if' Script usage (aside from how advanced/complex your game design ideas are for your game) and then in how to craft the system for them (much more difficult!),
http://textadventures.co.uk/forum/samples/topic/5559/attributes-and-if-script-guide-by-hk
and, lists/dictionaries (List/Dictionary Attributes) can be helpful too:
http://textadventures.co.uk/forum/samples/topic/5137/list-and-dictionary-extensive-guide-by-hk
and here are the 4 built-in randomization Functions:
http://docs.textadventures.co.uk/quest/functions/corelibrary/diceroll.html
http://docs.textadventures.co.uk/quest/functions/getrandomint.html
http://docs.textadventures.co.uk/quest/functions/getrandomdouble.html
http://docs.textadventures.co.uk/quest/functions/corelibrary/randomchance.html
ClockworkDragon
20 Dec 2016, 16:23Yay! Thank you so much. That will keep me busy for a while reading all of that.