I'm new at this and my game has a slight problem

retroPacifist
06 Nov 2016, 08:29There's no player object in my game anywhere. I was wondering if there is a way to get it back?
The Pixie
06 Nov 2016, 09:26Create a new object as normal, and call it "player". On the Features tab, tick "Player: ...", then on the Player tab, set Player to "Can be player". Fill in the other boxes:
me
you
yourself
myself
self
Looking good.
hegemonkhan
06 Nov 2016, 13:19new/default game code looks like this:
(just right click on your game file, and open it with a text software: notepad, wordpad, notepad++, Apple: text editor, etc)
(you just need to add in the '<object name="player>content</object>' aslx/xml creation tag block, either within a Room Object or within the '<asl version="550">your entire game content</asl>' and with a set 'parent' Object Attribute within your Player Object)
<asl version="550">
<include ref="English.aslx" />
<include ref="Core.aslx" />
<game name="xxx">
<gameid>xxx</gameid>
<version>1.0</version>
<firstpublished>2016</firstpublished>
</game>
<object name="room">
<inherit name="editor_room" />
<object name="player">
<inherit name="editor_object" />
<inherit name="editor_player" />
</object>
</object>
</asl>
example (using the new/default game code) of adding (copying and pasting) in the Player Object yourself:
(for it to be within the '<asl version="550">your entire game content</asl>', you just need it to not be within anything else, and for it to be at the same indent as your Game Object)
<asl version="550">
<include ref="English.aslx" />
<include ref="Core.aslx" />
<game name="xxx">
<gameid>xxx</gameid>
<version>1.0</version>
<firstpublished>2016</firstpublished>
</game>
<object name="player">
<inherit name="editor_object" />
<inherit name="editor_player" />
<attr name="parent" type="object">room</attr>
</object>
<object name="room">
<inherit name="editor_room" />
</object>
</asl>
http://docs.textadventures.co.uk/quest/asl_requirements.html
what quest requires... though most of it is at the underlying code, though it does mention that there must be a Player Object, lol.