One sound cancelling out the other?

Does Quest not support two sounds running simultaneously?

I have a sound triggered at start which is looped and a few other one-offs, but when these one-offs are triggered, the looped one is cancelled out.


In the old forum I had a LONG DISCUSSION about this. I could not get two sounds to play simultaneously. I never did get it resolved but the suggestion had to do with calling a file ID and upload the other sound normally. I was way confused and ended up giving up on it. Good luck.


That's a shame. I can feel a GitHub ticket coming on.

Thanks anyway.