How do i change an integer on an attribute!?
Game_Cre8or
04 Dec 2018, 12:44I'm tying to change the number I have on an attribute in a script, but I don't know how to!
Any help would be appreciated!!

K.V.
04 Dec 2018, 14:13Hello.
Have you completed the tutorial? It is fairly short, and it teaches us how to do that and all sorts of other nifty stuff.
http://docs.textadventures.co.uk/quest/tutorial/creating_a_simple_game.html
To actually specifically help you:
http://docs.textadventures.co.uk/quest/using_attributes.html
hegemonkhan
04 Dec 2018, 17:58(filler for getting my edited post, updated/posted)
creating an Attribute and setting its initial Value:
add new script -> 'variables' section/category -> 'set a variable or attribute' Script -> (see below)
set variable NAME_OF_OBJECT.NAME_OF_ATTRIBUTE = [EXPRESSION] VALUE_OR_EXPRESSION
for some examples:
set variable player.alias = [EXPRESSION] "HK"
set variable game.introduction = [EXPRESSION] "Hi, welcome to my game, I hope you enjoy it!"
set variable game.state = [EXPRESSION] 0
set variable player.strength = [EXPRESSION] 100
set variable orc.dead = [EXPRESSION] false
set variable player.flying = [EXPRESSION] false
Directly Changing an Attribute's Value:
add new script -> 'variables' section/category -> 'set a variable or attribute' Script -> (see below)
set variable NAME_OF_OBJECT.NAME_OF_ATTRIBUTE = [EXPRESSION] VALUE_OR_EXPRESSION
for some examples:
set variable player.alias = [EXPRESSION] "John Doe"
set variable game.introduction = [EXPRESSION] "In this game of mine, if you die, you die in real life, muwhahaha!"
set variable game.state = [EXPRESSION] 75
set variable player.strength = [EXPRESSION] 25
set variable orc.dead = [EXPRESSION] true
set variable player.flying = [EXPRESSION] true
Arithmetic'ally (Addition, Subtraction, Multiplication, Division, and Modulus) Changing an amount (Integer/Double) Attribute's Value:
Arithmetic Operator Symbols:
Addition: +
Subtraction: -
Multiplication: *
Division: /
Modulus (division, but it gets/finds/returns the REMAINDER): %
add new script -> 'variables' section/category -> 'set a variable or attribute' Script -> (see below)
set variable NAME_OF_OBJECT.NAME_OF_ATTRIBUTE = [EXPRESSION] VALUE_OR_EXPRESSION
for some examples:
set variable player.strength = player.strength + 5
set variable player.maximum_life = [EXPRESSION] (player.strength + player.endurance) / 2
// doing it directly in code-scripting, is slightly different (shorter, lol) than doing it via the GUI/Editor's 'add new script':
// create ("katana")
// katana.damage = 50 // set variable katana.damage = [EXPRESSION] 50
// player.weapon = katana // set variable player.weapon = [EXPRESSION] katana
// player.strength = 100 // set variable player.strength = [EXPRESSION] 100
set variable player.damage = [EXPRESSION] player.weapon.damage + player.weapon.damage * player.strength / 100
// player.damage = [50] + [50] * [100] / 100 = 100
// player.strength = 0 // set variable player.strength = [EXPRESSION] 0
set variable player.damage = [EXPRESSION] player.weapon.damage + player.weapon.damage * player.strength / 100
// player.damage = [50] + [50] * [0] / 100 = 50
// player.strength = 50 // set variable player.strength = [EXPRESSION] 50
set variable player.damage = [EXPRESSION] player.weapon.damage + player.weapon.damage * player.strength / 100
// player.damage = [50] + [50] * [50] / 100 = 75
// player.strength = 75 // set variable player.strength = [EXPRESSION] 75
set variable player.damage = [EXPRESSION] player.weapon.damage + player.weapon.damage * player.strength / 100
// player.damage = [50] + [50] * [75] / 100 = ~ 87
// player.strength = 25 // set variable player.strength = [EXPRESSION] 25
set variable player.damage = [EXPRESSION] player.weapon.damage + player.weapon.damage * player.strength / 100
// player.damage = [50] + [50] * [25] / 100 = ~ 63
Concatenation'ally Changing a String Attribute's Value:
Concatenation Operator symbol: +
an example:
set variable npc.greeting = [EXPRESSION] "Hi"
// msg (npc.greeting)
set variable npc.greeting = [EXPRESSION] npc.greeting + ", my name is HK."
// msg (npc.greeting)
set variable npc.greeting = [EXPRESSION] npc.greeting + " What is your name?"
// msg (npc.greeting)
// output/display/results:
Hi
Hi, my name is HK.
Hi, my name is HK. What is your name?