Clocklib, a turn script, and darkness

K.V.
12 Nov 2017, 13:58I have a scene in my game, which I'd like to happen on turn 21 (after 8:20 am).
...but only if the room is not dark.
If the room is dark, I want the script to sort of be 'pending' until the player can see, which would be when the script would finally run.
EDIT:
I answered my own question while typing it out. (Sorry about that.)
bool = CheckDarkness()
if (IsAfter("1:08:20") and not bool) {
DisableTurnScript (JakeEnters)
MoveObjectHere (Jake)
msg ("SPOILER REMOVED")
}