Where is the health attribute located?

Xilefenko
09 Oct 2016, 13:03

When you activate the health feature you should have a health attribute located somewhere or am I wrong?

I want to do something like this

If (player.health < 90) then (...)
else (...)

But I dont want to create an extra attribute execpt I have to.


onimike
09 Oct 2016, 14:13

Thats actually perfect I just tested using the built in health attribute and here is the code that worked for me

if (player.health < 100) {
  IncreaseHealth (10)
}
else {
  msg ("Health is full!")
}

Just remember in 'if' statement to use expression and just add this as an expression 'player.health < 100'

Hope it helps

Mike


Xilefenko
09 Oct 2016, 16:25

Thanks