Combatstuff error
Forgewright
07 Jul 2017, 17:11@pixie, this error comes up on a new game:
Game.command successful= true
Cannot convert object to Boolean
I found it in “combatstuff.xml”
// Check sneaking
if (not HasInt(game.pov, "sneaklevel")) {
game.pov.sneaklevel = 0
}
game.pov.sneaklevel = game.pov.sneaklevel - 1
if (0 > game.pov.sneaklevel) game.pov.sneaklevel = 0
// Some attacks give a bonus to OB next round
game.pov.ob_bonus = game.pov.next_round_ob_bonus
game.pov.next_round_ob_bonus = 0
game.pov.db_bonus = 0
game.pov.currectattack = null
}
else {
game.command_successful = true
I have included libraries:
The Pixie
07 Jul 2017, 17:20All I can think of off-hand is that you are not calling CombatInitialise
in the game start script.
Forgewright
07 Jul 2017, 17:58That's it! The old CombatLib needed CombatInitialise (false). I tried it with the new one and got an error so I left it out.
Thanks Pixie