I could use a little help.
Unnamed Shadow
22 Oct 2016, 19:48So it seems that I've located a minor bug that makes it so that if i test my game i cannot use links or compass to traverse pages or rooms. So i decided to come here and see if anyone else has run into this problem and know how to solve it. Oh and just to add to this, i have restarted my computer, quest, and the in quest game, i also deleted and recreated several games before coming here to get help. Soooo, anyone have a clue?
The Pixie
22 Oct 2016, 21:49The obvious thing is you have unticked boxes on the Features and Interface tabs of the game object.
Unnamed Shadow
23 Oct 2016, 09:52I wish that was it, but i just checked and inside of the game object under features Hyperlinks: players can access object verbs by clicking object names is checked and under interface everything but set a custom display width and set custom padding are checked.
The Pixie
23 Oct 2016, 10:05Do you have an InitUserInterface
function? If so, could you paste the code into a post. Do you have a start script or a room script on the Script tab of the game object? Again, could you paste that in? These are the pnly places I can think of where code could be hiding the features right from the start of the game (hard to imagine you doing that by accident though!).
Unnamed Shadow
23 Oct 2016, 10:29By the way, this problem is occurring every time i start a new "game" so like if i start making a Adv game it does this, the same with a GB so i have the full contents of the code here do you want me to just post them? I don't believe Ive said this on this website but I'm very new to coding so if i don't understand some stuff I'm sorry. And on top of that i actually need to get off my computer, so ill reply later when i get a chance.
hegemonkhan
23 Oct 2016, 19:23did you download quest from this site or another site (bad quest download)? or did you change any of the underlying code (you messed something up)? or, are you using any different languages of quest (the people who coded using the different languages messed up on stuff and thus it's not working)? To see/fix these issues (except for the other languages), just download quest again (after you remove old quest --- make sure you backup/don't lose any important game/library/etc files).
Unnamed Shadow
24 Oct 2016, 09:381: Downloaded quest from this site, 2: haven't messed with the underlying code and 3: I am using the normal English version of quest grabbed from this site. I will try uninstalling and reinstalling quest again using a fresh installer from this site. So I did that, and I opened a adv game and made an extra room from the one you start off with, and then I make an exit that goes between both rooms. I start testing it and the player wont move from room one, so I clicked html tools and I saw that when I clicked to go north I got a error: Uncaught ReferenceError: questCefInterop is not defined
. Now I at least have something to go on, but I have no earthly idea what it means so I guess I'm still at square one
hegemonkhan
24 Oct 2016, 10:04hmm... you'll probably need to send a handle/msg to Alex to look at this issue, as I think the 'Cef-like / CefSharp-like' stuff is some kind of net-internet/browser/quest '.dll' or whatever type of file, or something like this... need to ask people who know how underlying quest and etc works... not my knowledge base, though I want to learn about all this stuff eventually in my life, lol.
(it might be a compatibility issue between your browser/computer-system and quest --- Alex did just create a new version of quest ... so either some lingering bugs or compatibility issues, I'm guessing)
'quest Cef inter-operation' is likely what it's refering to via its naming/labeling, lol
and 'inter' may be short for 'internal' or... 'interface', meh, lol
Unnamed Shadow
24 Oct 2016, 11:46Okay thanks! If i get a chance ill have to throw Alex a message to see if he can look at/into this issue. But until then I think i can satisfy my creative urges in squiffy for now. and yeah I'm planning on learning at least some of this stuff in the future but the fact that i haven't is why I'm using quest, otherwise i would just be writing story after story waiting until i knew everything i needed to use one of the free gaming engines. anyways again i gotta go, so thank-you hegemon for trying to help me and have a good day/night.