Why are most of the options and tabs missing from the version of Quest5 i have downloaded
Citizen_Doc
26 Sept 2019, 10:11I am unable to follow any advice or tutorial because a lot of the references are different now and the program shows FAR less options than referenced on the site here.
I have been able to make a simple choices start to a story, but seem unable to add simple dice rolls for luck and/or random events

Io
26 Sept 2019, 12:26Which version do you have? Because literally yesterday I had to reset my PC and redownload quest - version 5.8.0 - and everything's there for me.
Maybe screenshot what you're seeing so we have an idea of what's missing?
hegemonkhan
26 Sept 2019, 15:22two likely possibilities:
-
you created a game in 'simple mode', which is a bare bones sandbox for people to get the most basic feel for quest, having most of the features removed/blocked
-
over the versions of quest, the Tabs have increased, cluttering up the GUI/Editor, so they've been hidden, and have a toggle option/control for revealing/hiding them. So, you got to go into the Tab (the 'game' Object's 'features' Tab I think), and check the option in, to toggle the various desired Tabs to be revealed/shown in the GUI/Editor
jmnevil54
27 Sept 2019, 06:09This simulates a dice.
Dice roll:
roll = "1d6"
msg ("You roll a " + roll + "on your dice.")
This uses randomly generated integers.
Random numbers
roll2 = GetRandomInt(1, 20)
msg ("You did " + roll2 + "damage!")
This has a 50% chance of happening, and a 50% chance of not happening. This is used with if, so it works the same way if functions work. (i.e. If you put:
if (RandomChance(50)) {
SpawnSentret (this)
}
else if (RandomChance(50)) {
SpawnHoothoot (this)
}
else if (RandomChance(50)) {
SpawnSpinarak (this)
}
SpawnSentret (this)
has a 50% chance of working, SpawnHoothoot (this)
has a 25% chance of working, and SpawnSpinarak (this)
has a 12.5% chance of working. Not only that, but all three functions can be called at once, and thus all three Pokemon (Pocket Monsters) are created at once. This means Random number generation is my preferred method of random chance simulation.)
Random chance
if (RandomChance(50)) {
msg ("Okay. You win!")
}
Anything else you need?