Gamebook, next room display/exits question

crystalwizard
03 Feb 2017, 03:03

By default, when you choose an option and the new page displays, the old page stays on the screen. That's fine. However what also stays on the screen were any other options the previous page had. They lose their link, and can't be clicked, but they can still be read.

Which means I need to know what function is causing this because once someone has chosen an option, and gone to the new page, I don't want them to see the options they didn't choose any more.

Assistance please.


dreamy_butterfly
03 Feb 2017, 05:23

I'm not a programmer and also a complete newbie in making a gamebook, so I deeply apologize if I can't help you with my experience.

I am also designing a gamebook, and by default I mean I haven't used any programming code or anything related to brackets and the likes, I haven't used any kind of Function and Action as well. I left the checked and unchecked boxes just as they are.
(I planned to use them or do some customization on them some time later)

I only changed the background color, font color, the color of link to the next page, and the font. So they're only a little customization, I don't do much to change the whole gamebook.

I have written some pages and branches using the settings and I have tried the game multiple times to check if there was any error or the kind of problem you have, but I can't seem to encounter any of them.

The un chosen options of previous pages in my game disappeared well..


Pertex
03 Feb 2017, 07:08

In my testgame the old options are deleted. Perhaps you changed the core functions of Quest so that it does not work correct any more?


crystalwizard
03 Feb 2017, 22:57

There's always a stupid reason for a bug. This was a really stupid reason. I had an extra line of text on the page that I hadn't deleted. So it looks like the option wasn't clearing, when all I was seeing was the extra line of text. blech.