Limit inventory... does it not work?

TheOtherBen
01 Nov 2019, 19:26

I see the option as a feature with a tick next to it. I also see in the player object the ability to limit the number of items as well as weight, but I cannot get it to work it seems. For instance I've set the limit to 8 items and have a wood log item. I clone and move it to player but it will add beyond 8 of them. Is there something wrong with the cloning part? Does it not consider each instance individual? Is it just not implemented?

I noticed a post about this asking how it was done, but that was back in 2009. I would assume the feature would be in by now but I have just now started getting into Quest so I have no idea how the different iterations are going and I haven't had a chance to really deep dive into the change log.


mrangel
01 Nov 2019, 21:50

The inventory limit prevents the player using commands which would add an item to their inventory if it is full; such as take log.

It doesn't stop you moving items there by using script commands, because it's assumed that you will check the limit yourself.


TheOtherBen
01 Nov 2019, 22:20

Ah ok. That makes sense even if it's not ideal but I guess I don't expect to have my hand held completely.