testing postMessage and DevMode.

egoproctor
10 Dec 2018, 03:00I am experimenting with postMessage, and it requires a
As HTML
Receiving iframe.
<script>
window.addEventListener('message', function(event) {
alert(`Received ${event.data} from ${event.origin}`);
});
</script>
just javasript
window.addEventListener("message", function(event) {
if (event.origin != 'http://javascript.info') {
// something from an unknown domain, let's ignore it
return;
}
alert( "received: " + event.data );
});
I understand what the code is doing, I just can't see anything about how it is being compiled. I don't know what the compiler is throwing out as an error and doesn't like about the code.
any info on how to get this to work?
I tried DevMode just to see what it provides:.
DevMode: Active
Verbs assigned.
Error running script: Error evaluating expression 'GetFileData("DevMode/tabulator.css")': The remote server returned an error: (404) Not Found.
http://docs.textadventures.co.uk/quest/devmode.html
This explanation makes it seem like it is just a tool I can setup to check that I have created everything inside Quest, but won't pass me any errors in the javascript.
This is going to be an interesting process. If I could see error messages relating to what I writing, then I could learn why they don't work and make necessary changes by researching the errors that were thrown.
Any ideas about how I can overcome that obstacle?

egoproctor
10 Dec 2018, 04:41
Finally found out how to use the debug console built into Chrome to see what is going on inside the web server's code compiler.
Now I can cook with some gas and you guys won't have to babysit me through this process.
Thanks again. I will have more specific questions now that I am not blind anymore
haha.
cheers
The Pixie
10 Dec 2018, 08:31When updating Quest on the server to Quest 5.8 we ran into problems and the only solution was to break DevMode (it was trying to load files from a location that looked like it should exist, but could not use for some reason, and working fine during beta-testing). I am hoping SoonGames, who created DevMode, will be able to fix it one day, but he has not had a chance to look so far. I think it is only the debugging windows that is affected. That may or may not be the source of your issue.