Combat Library/Clothing Library - Wear slots & Protection

Doctor Agon
18 Jul 2017, 22:12Hi, Just looking for a bit of clarification with reference to above.
In the tutorial notes for clothing library, the wear slots are as follows: feet, lower, upper and head.
In the tutorial notes for combat library, the wear slots are as follows: head, torso, shoulders, arms, hands, legs, feet.
Which are the correct wear slots.
Also, how does the protection(if implemented) work, set a protection figure of 12 on an object. Went in-game, the armour figure had only gone up to 3 and it was apparently too heavy to move around.
Hope someone can help. Thanks
hegemonkhan
19 Jul 2017, 00:12history/list of libraries, but not help (as Pixie knows his libraries, whereas I've not yet got around to looking/studying Pixie's newest combat '1.0', '2.0', and now '3.0', libraries):
the (original anyways) 'clothing' library was Pixie's first and basic/simple equipment library
Pertex also has an equipment system in his 'combat' library
Chase made a 'wearables' (equipment) library
Pixie than updated his equipment system (making it robust/advanced) and put it into his 'combat' library (along with his 'spell' library too), and Pixie's 'combat' has been updated twice I think, so it's now 'combat 3.0', again, I think.
The Pixie
19 Jul 2017, 07:03For the clothing library in general, you can use whatever you want - feet, lower, upper and head is just a suggestion.
However, the armour system uses specific slots - head, torso, shoulders, arms, hands, legs, feet (following the Elder Scrolls convention). If you are using the armour system you must use them (all lowercase).