How do I utilize worn objects?

Satan666
10 May 2020, 07:42

So let's say, for example, I wanted to make a crown, which will allow you to walk on water when you wear it.

Using the "Wearable" feature, how would I go about making certain verbs later on have one outcome while worn, but another outcome when it's not being worn.

Try to keep it simple, I'm using the GUI editor.


mrangel
10 May 2020, 12:49

You can check an object's worn flag to see if the player is wearing it.


Satan666
10 May 2020, 18:44

Thanks mate. :thumbsup: