Is ConvLib.aslx still working?
greenelvish
08 Oct 2017, 20:39Hi all,
I've tried to load the conversation library "ConvLib.aslx" on Quest 5.71, but it doesn't work and it corrupts my game (I had to edit it in codeview to restore it).
Thank you
Luca

K.V.
08 Oct 2017, 21:05I just made a game with it last week with no issues.
What error(s) did you get?
..and how did you load it?
greenelvish
08 Oct 2017, 21:43I get a pop up that says: "Failed to load game due to the following error: invalid XML: for security reason the DTD is non allowed in this XML document ..." (I traslate the message from italian)
I load the library choosing "advanced/included library" from the tree. There, I click on ADD e then on BROWSE.
Thank you for the answer

K.V.
08 Oct 2017, 22:46This is just a guess, but try opening ConvLib.aslx in a text editor and deleting the first line:
<?xml version="1.0"?>
I think that's the only thing in the file that references (or concerns) DTD.
https://www.w3schools.com/xml/xml_dtd.asp
greenelvish
09 Oct 2017, 07:19greenelvish
16 Oct 2017, 06:52Hi,
I read in convlib's documentation: "if you set a topic to be hidden, and later set it to be displayed, the hidden will take priority, and it will stay hidden"
So, there is no way to get topic appears again after being hidden?
Here's my problem: I have three main topics, each with two sub-topics. If player choose wrong sub-topic, conversation have to restart from another main topic. But in the while I have hidden main topics to avoid they appear next to sub-topics. So, when I try to put again main topics in "follow-on topics" - using before the "ShowTopic(topic)" function -, nothing happens.
Thank you

K.V.
16 Oct 2017, 07:10Could you post the script?
The Pixie
16 Oct 2017, 07:11Actually you can. Just set the "hidden" attribute to false, and the "display" to true.
greenelvish
16 Oct 2017, 07:23Thanks! I will try this evening.