Multiple Status Variables

steve the gaming guy
12 Aug 2005, 20:49
I’ve noticed that you cannot adjust the size of the window below the inventory where the status variables are visible.

Is there a way to change that or maybe be able to put status variables side by side?

I’ve seen this mentioned in the forum before and I’m going to attempt a version of The Sims in text version.

So far, I’ve got the following as Status Variables:

Money – dollar amount
Hunger – value
Comfort – value
Energy – value
Happy – value
Toilet – value

Once you get down to about Energy, you then have to scroll the window down in order to see what’s below. The reason why that is a problem is because it’s not in full view at all times so the variables out of view might get forgotten and cause problems for the gamer.

If there’s no way around it, there’s just no way around it. I considered maybe having all of the variables appear in the game window when one or more of the variables becomes lower than a certain value.

Elexxorine
13 Aug 2005, 12:17
you could have the values printed after everyturn, using the afterturn script. and wouldn't you have them as object properties for the different people, or is it like sims online where eeveryone's a seperate person

paul_one
13 Aug 2005, 21:21
You used to be able to print to the little help window in the bottom right of the Quest window (IIRC)... That was nifty.

No you can't resize it unfortunately... You could probably have a pop-up help window opening in every new room/whatever that holds the details I guess.

Of course, Quest doesn't have any standard (*cough*) IF-like feature to have any points etc printed at the top of your screen without loosing all the past input/output text.

When HTML stuff is supported then this can easily be done with <DIV>'s and stuff.