Updating Places and Objects list window
Arbutus
02 Jun 2005, 00:41Is there code to manually update the Places and Objects list?
francisstokes
03 Jun 2005, 17:31I don't really understand what you mean......
Do you mean edit the objects/goto exits without using QDK?
Do you mean edit the objects/goto exits without using QDK?
Elexxorine
03 Jun 2005, 17:50no i think he means, if list list changes, it tells you type thing....
Arbutus
03 Jun 2005, 18:26I mean the actual "Places and Objects:" window pane in the Quest GUI.
It seems to blink (update) when other players are moving around in a QuestNet game so I have some sneaky code in mind to take advantage of that.
The question arose when I had an NPC wandering in and out of a room and he was still listed in the "Places and Objects" window after he had left.
It seems to blink (update) when other players are moving around in a QuestNet game so I have some sneaky code in mind to take advantage of that.
The question arose when I had an NPC wandering in and out of a room and he was still listed in the "Places and Objects" window after he had left.
Elexxorine
03 Jun 2005, 19:28just use the hiding thing, in QDK, under the object menu....
Arbutus
15 Jun 2006, 21:23To answer my own question:
Yes. For singleplayer, all you have to do is hide an object. For multiplayer, hide an object in the context of the player whose window will be updated. If you don't want to use a dummy object then hide any object then unhide it. The object does not have to be available or in the same room.
Yes. For singleplayer, all you have to do is hide an object. For multiplayer, hide an object in the context of the player whose window will be updated. If you don't want to use a dummy object then hide any object then unhide it. The object does not have to be available or in the same room.