Nothing is working. Games unplayable.
Ghost of Moria
22 Oct 2020, 15:00I've recently gotten into Quest, and I was plugging along with setting things up, but now that I've gone and tried to play through it, literally nothing is working. I press play, the game initializes, and loads into the first room as intended. My objects, map, etc... all show up, but no matter what I try, when I type something and press enter, it is unresponsive. This goes further, as I have downloaded other games to try out, and they all behave similarly. I've also tried uninstalling Quest entirely and then reinstalling. Nothing seems to be working. I saw a similar post where someone got theirs working by updated the .net framework, but mine's updated already. Am I missing something simple maybe? I'm not well versed in this software, but I would think I should be able to perform some basic interaction. I've also just made a sample game with just two linked rooms. I should be able to move between them, but again, nothing is working, no matter what game I load.

Father
22 Oct 2020, 15:33I just tried one of my games. Worked ok
Ghost of Moria
22 Oct 2020, 17:40This doesn't appear to be an issue for anyone else. I can also get the web version to work just fine, but I'd prefer the PC version because I can load in custom libraries. The application runs just fine until I try to "Play" something, and then it won't allow any interaction at all within the game. I can still "stop" the game and interact with the File, Edit, etc... menu. But it doesn't matter how simple I make the game, nothing seems to work when I try to play it.
Ghost of Moria
22 Oct 2020, 17:56I brought up the HTML developer tools while playing one of the top 20 games (Rock: The Game), and I'm seeing an error (or 7) in the console. The error reads: Uncaught ReferenceError: questCefInterop is not defined. I'm not knowledgeable enough to know what that means. Any help would be greatly appreciated. I have to assume at this point that I've screwed something up in copying in the new library I tried to implement (CombatLib, whose files are present only in the directory of the game I was building) or in my Quest install location, or who knows... I'm not sure what else I can do to troubleshoot my particular situation, because as far as I can tell, it should be working.
Ghost of Moria
22 Oct 2020, 18:00I've discovered the solution by searching for that particular error. Someone suggested running the application as an Admin, and now it is fully functional.
HagarQinan
23 Oct 2020, 09:36@Ghost of Moria : thank you for coming back and telling us about the solution