Adding to a menu in game
francisstokes
23 May 2005, 17:06Is there a way of adding an option to a menu 'in game', like if the player needs say 50 points to get to a place, but the place is not available (invisible) to him/her untill they have the 50 points.
Thanks,
Thanks,
Elexxorine
24 May 2005, 10:00can could have it so when they enter a room, it checks if they've got enough points, then creates an exit to the secret room....
Gary Brown
24 May 2005, 13:14I think he wants to add another option to the menu that the player could select from.
You could just have several menus and pull one depending on the points, or money or whatever, the player has at that particular time.
Gary
You could just have several menus and pull one depending on the points, or money or whatever, the player has at that particular time.
Gary
francisstokes
24 May 2005, 16:04Ok this is what i mean:
There is a shop that sells weapons and stuff.I want the shop to only display lvl 1 items untill you get to say lvl 5.
There is a shop that sells weapons and stuff.I want the shop to only display lvl 1 items untill you get to say lvl 5.
Elexxorine
24 May 2005, 17:18well you could just make different menu for the different levels....
francisstokes
24 May 2005, 17:34I know i could do that, but i wanted to know my options.Nothing wrong with wanting to further your knowledge is there?
paul_one
24 May 2005, 19:11No, menu's aren't variable.
Yes, you can create an exit easily - look in the help documentation.
Yes, you can create an exit easily - look in the help documentation.
francisstokes
24 May 2005, 19:27I know about creating exits and all the other 'easy' asl syuff i was just wondering about more complex features.
paul_one
25 May 2005, 17:56I was answering Elexxorine's question about making exit's.
And menu's are easy ASL stuff.
And menu's are easy ASL stuff.