object properties for a battle system
francisstokes
14 Mar 2005, 22:54im sorry if im over posting but i really need some help here.I want to make a sword have a properties so it has 5 attack points,and then compare it with a variable(monsters defence points).
if someone can work this out for me then it would be great for my legend of zelda and runescape games.
if someone can work this out for me then it would be great for my legend of zelda and runescape games.
Christopher
15 Mar 2005, 01:16Nah, these forums could use a few more posts. Anyway to do that you’ll probably need to use object properties. Give the weapon a property of ‘weapon’ a ‘attack’ with a value of 5. Do the same with monsters, give them the property ‘monster’ and a defence property with a numeric value. You can refer to them in script with #(weapon):attack#, which would get the value of the weapon’s attack. Anything with brackets around them contains a variable name. The format is #object:property#.
Hopefully you can make some sense of that.
Hopefully you can make some sense of that.
