Get what cant be got

dennis
18 Feb 2005, 20:25
I'try to make an object that can't be taken by the player, and the game responds with a remark that the item is to unwieldy to carry.

I mark an item as being "Not takable."

Then I tag the "Run a script when the player tries to get this item"
and make that skript print "it slips from your hands"

Now the black marker dot dissapears from the No and Yes options
and is placed in the "run a script slot"

I was hoping the game would run my script as the player tried to take the item. But all I get is a "cant be done"

Have I misunderstood the use of this feature?


Dennis

007bond
18 Feb 2005, 21:05
I think you have dennis. You'll probably have to create a 2nd object, and make the other one invisible and the new one visible, and then use that, seeing as Quest isn't very good when it comes to those sorts of things.

dennis
18 Feb 2005, 21:16
Allright.

Just figured it out - I simply print "too slippery" when the item is taken and instantly take the item from the players inventory - automatically making it re-appear in the location again. Sweet.

You know.. I just think this Quest thing is going to work out for me :)

Cheers!