Telling the user that an object has become visible
Wondee
01 Jul 2016, 08:05So far I have a object "Desk" within a room and and another object, "Drawer" which is invisible until "Desk" is looked at..
"Drawer" will pop up under the Places and Objects tab but I wish to get it to where it says something after "Desk" is looked at then show "Drawer" within the story.
Basically, an I need an object to be invisble until a certain interaction is done with another object and have it pop up with in the story section.
"Drawer" will pop up under the Places and Objects tab but I wish to get it to where it says something after "Desk" is looked at then show "Drawer" within the story.
Basically, an I need an object to be invisble until a certain interaction is done with another object and have it pop up with in the story section.
The Pixie
01 Jul 2016, 09:43You may be over thinking this. When the player does LOOK AT DESK, some text will appear, describing the desk. All you need to do is mention the drawer in that text (if I understand you right).
Wondee
01 Jul 2016, 10:30The Pixie wrote:You may be over thinking this. When the player does LOOK AT DESK, some text will appear, describing the desk. All you need to do is mention the drawer in that text (if I understand you right).
That's pretty much what I got but can you have the ability to interact with the drawer through the description if you get what I mean?
desk -> look at -> MESSAGE: There are drawers -> search
The Pixie
01 Jul 2016, 11:16You can do that with an object link in the text processor. Just put this is the text (assuming "drawers" is the name of the object):
Or if the object is called "Drawer" try this:
There are {object:drawers}.
Or if the object is called "Drawer" try this:
There are {object:Drawer:drawers}.