Custom responses

Hello, people.

I have been working on some customized responses for selected commands in the game, like when player picks or drops something and the like. However, i have a set of bones which should not be disturbed. I want the game print a massage like "It is not wise disturbing the bones" but i have no clue where placing it. Actually, the only thing i want player doing is "Look at bones", and it is already set. I cannot use the verb tab, because take is a verb already in use by Quest core. So, how may i solve this specific case?

Go to the third tab (Inventory I think?), and there you can control what happens if the player tries to take the object. Set it to be not takable, and give the message. If that is not quite right, set it to Run script, and then you have full control (in this case, just print a message, I guess).

Hmmm... Thank you, Pixie! I assumed the massage were only displayed if the object may be taken. This was great!

Commands, Verbs, the 'switch' Script/Function, the 'if' Script/Function (the 'else'), and etc, all have 'failure" text/error code boxes/Attributes for you to put in what you want:

http://docs.textadventures.co.uk/quest/ ... mmand.html (see 'unresolved')
http://docs.textadventures.co.uk/quest/ ... /verb.html (see 'unresolved' ... hmm I thought using: <defaultexpression>xxx</defaultexpression>, worked too... hmm, meh)
http://docs.textadventures.co.uk/quest/ ... witch.html (see 'default { }')
etc etc etc

I am almost understanding about commands and switch.

I already put a command working right. Now I must study more of the switch thing, because seems in many places I should be using this instead of if.

'switch' and 'if~else if~else' are really the exact same thing, merely with different designs/looks/structure, but sometimes depending on factors one of them is more aesthetic than the other, sometimes 'if' is more organized/nice-looking and sometimes 'switch' is. I don't think quest has the functionality of 'switch' that you see in other/main languages, but maybe it does... no idea.