One Click Objects?
chaosdagger
23 Jun 2016, 00:31I was curious if it was possible to change a panel in such a way that for example if you click on an Object in the Object panel instead of showing a drop down of the different verbs, it just automatically DID a verb by clicking on the name? So like, right now when you click on an object in the panel it shows buttons like "Look" "Take" "Use" but instead of that I want it to just automatically look at the object instead. So I could name the object "Look at such and such" and change the panel to be "Actions" rather than Objects.... am I making any sense?
HegemonKhan
23 Jun 2016, 00:42an alternative (thus not answering your question, lol) is to do this:
use the Object (its name/alias) as the general category, and then its Verbs are the specific actions, for example using old school rpgs:
info:
character ~ equipment ~ magic/spell
item/storage ~ etc etc ~ etc etc
actions:
search~explore / take~drop / use item
equipment~equip~unequip / magic~spell~cast / storage~store~unstore
---
Object name/alias: info
-> Verb: character (stats/etc) information screen
-> Verb: equipment information screen
-> Verb: magic/spell information screen
-> Verb: item/storage information screen
Object name/alias: action
-> Verb: search/explore
-> Verb: take/drop
-> Verb: item (use item)
-> Verb: equipment (equip/unequip/etc)
-> Verb: magic/spell (use/cast magic/spell)
-> Verb: storage (store/unstore)
use the Object (its name/alias) as the general category, and then its Verbs are the specific actions, for example using old school rpgs:
info:
character ~ equipment ~ magic/spell
item/storage ~ etc etc ~ etc etc
actions:
search~explore / take~drop / use item
equipment~equip~unequip / magic~spell~cast / storage~store~unstore
---
Object name/alias: info
-> Verb: character (stats/etc) information screen
-> Verb: equipment information screen
-> Verb: magic/spell information screen
-> Verb: item/storage information screen
Object name/alias: action
-> Verb: search/explore
-> Verb: take/drop
-> Verb: item (use item)
-> Verb: equipment (equip/unequip/etc)
-> Verb: magic/spell (use/cast magic/spell)
-> Verb: storage (store/unstore)
HegemonKhan
23 Jun 2016, 00:47to do what you want, you're going to need to change the internal coding involved with the 'pane' and how Objects work with it (not recommended unless you're a good coder and know quest well), or otherwise (recommended), you'd have to use the large text box (the left pane), using text processor commands ( http://docs.textadventures.co.uk/quest/ ... essor.html )
chaosdagger
23 Jun 2016, 01:07That's a shame. I like Quest because of generally how easy it is to use, but my girlfriend is currently playing an adult game on a Russian thing (Quest Soft Player) which has an "Action" pane where it just lists the actions and you click which one you want. She wants me to make her something similar that actually has proper English and not the crappy translated stuff in her game. I just feel that if I were to make it similar I could change the Object pane to "Actions" but it might be just one too many clicks to have to have a drop down menu with each action with the verb "Take Action" or something to that effect. I mean it would be simpler I was just hoping to reduce the clicking amount, and she doesn't want to use the command bar.
HegemonKhan
23 Jun 2016, 03:10quest is very powerful, it can be done, but just because soemthing is poweful, doesn't mean that it ca be made easy to do it, regardless of the software/engine, and quest IS one of the best out there too, making it as easy as possible, but some things just can't be made easy.
maybe it can be done... I'm only a noob, so wait for the more knowledgeable people, like Jay or Pixie, as they might be able to help you in doing this in an easy way (or if difficult they can help you through it).
as far as I understand, since the 'objects and places' (or whatever it is called, lol) pane on the right, uses Objects, the problem is in the Objects themselves. As the Object, is an Object (that you can click on as a button), and then the 'Verbs', are actually Script Attributes of a (that) specific Object, and thus are a 2nd clickable, as a (sub) button. So, to have you to be able to click on an Object and it does a Verb, means first and foremost, you'd have to have only one Verb or providing a selection of which Verb to execute anyways, and 2nd of all, you have to re-code the underlying code for it to bypass the Object as a clickable button, going straight to its Verb activation (and bypassing the Verb/s as clickable sub buttons of that Object).
thus, quest has other means of achieving this effect, via using Commands and/or the hyperlinks in/as the text in the big text box left pane.
maybe it can be done... I'm only a noob, so wait for the more knowledgeable people, like Jay or Pixie, as they might be able to help you in doing this in an easy way (or if difficult they can help you through it).
as far as I understand, since the 'objects and places' (or whatever it is called, lol) pane on the right, uses Objects, the problem is in the Objects themselves. As the Object, is an Object (that you can click on as a button), and then the 'Verbs', are actually Script Attributes of a (that) specific Object, and thus are a 2nd clickable, as a (sub) button. So, to have you to be able to click on an Object and it does a Verb, means first and foremost, you'd have to have only one Verb or providing a selection of which Verb to execute anyways, and 2nd of all, you have to re-code the underlying code for it to bypass the Object as a clickable button, going straight to its Verb activation (and bypassing the Verb/s as clickable sub buttons of that Object).
thus, quest has other means of achieving this effect, via using Commands and/or the hyperlinks in/as the text in the big text box left pane.
chaosdagger
23 Jun 2016, 03:30Yes I get that, and thank you for telling me how it can be done (without actually doing it,) I do appreciate the other options I have been given as well. I just find the hyperlinks in the text to look rather sloppy to be honest. Having the second click isn't really that big of a deal... or at least not a big enough deal for me to try and learn how to recode it so early she'll just have to put up with two clicks lol.
The Pixie
23 Jun 2016, 06:30It is possible. This post might give some hints:
viewtopic.php?f=18&t=5111#p36310
viewtopic.php?f=18&t=5111#p36310
chaosdagger
23 Jun 2016, 14:35Thank you Pixie, your little Command Buttons at the top thing is pretty much what I was looking for... it's just going to take me awhile to figure out how to make it work in the way I need it too lol.