Monsters attacking when the lights Go out.

Talon
08 Jun 2016, 01:46
Hope this is a simple question, in the "Can I sort of way"

I'm making an event to trigger at a certain time where all the lights in the game go out, bathing everything in darkness, however it would be sadistic to leave folks without a light trapped with nowhere to move, so after some tinkering made it so the doors all remained weakly lit.. Was a good trial and error project using lists..

Now i want to do something with it, make scripts fire if the player is going around in the dark without a true lightsource on them.. so the attack would be only if there was no strong lightsource

After a little while all i could think of was using some sort of scope that checked if any item had the attribute light source Strong in reach? is that right?

-Nvm, figured out the darkness level would work

XanMag
08 Jun 2016, 03:28
Talon wrote:
-Nvm, figured out the darkness level would work


So... You don't need help?

Talon
08 Jun 2016, 11:36
Yeah, sorry, posted it, then kept working on things, and got something running that seems to work fine