Capitals are important....

Shadowalker
23 Jan 2005, 22:03
Is there a way to make quest distinguish between a capital letter and a lowercase? For example, I have an object...a computer....and when you examine it, you get a menu. One of the options is to log on, and if you choose it, you are prompted to type in a password....Which is entered into a string variable...Now, can I make it that, say the password is "Me," you have to type in "Me," with a capital "M," and not "me." I saw some kind of function that said $ucase()$ or something like that. I experimented, but to no avail. Is this even possible?

Alex
23 Jan 2005, 22:12
Unfortunately it's not possible to do this. Why do want case sensitivity anyway - won't it be annoying for players?

davidw
23 Jan 2005, 22:24
Not to mention the fact that players would assume the password wasn't case sensitive and so it wouldn't occur to them that "Me" and "me" were different things.