Colors once again...
Shadowalker
14 Jan 2005, 01:07I once posted a question on how to change the color to something other than the ones quest comes with. The way to do it was supposed to be by doing
foreground <&hff0000>
and changing the numbers around. I tried it for a while yesterday, and almost everything I tried was a light or dark blue. I tried "aa" "bb" "cc" "dd" "ee" and "ff," and a large combination of numbers. However, after all that time experimenting, I only came up with 2 different colors. <&haa0065>
is a purple color (which can be varied in darkness), and <&haa9000>
is a turquoise looking color. Alex posted a default or test, which, if I remember correctly was, <&hff0000>
That was supposed to be red, but was actually blue. Am I doing something wrong, or did I just not find the right codes? Because I used an extensive amount of letters/numbers combinations. I was looking for colors like orange, brown, light green, light blue, pink, tan, deep red, etc. Does anyone know how to get them or what code gets them? Thanks.paul_one
14 Jan 2005, 03:59Do you know the term "Red:Green:Blue"?
The numbers are like so:
&h-RR-GG-BB
So if you take:
&hff0000 then you get a very red colour, while:
&h00ff00 goes very green and:
&h0000ff is very blue.
So &hffffff is all colours - so it's black, and :
&h000000 is no colour, so white (the opposite of light composition - very similar to paint mixing though).
i don't know if it's possible to mix the colours around so it's Blue:Red:Green ....
The numbers are like so:
&h-RR-GG-BB
So if you take:
&hff0000 then you get a very red colour, while:
&h00ff00 goes very green and:
&h0000ff is very blue.
So &hffffff is all colours - so it's black, and :
&h000000 is no colour, so white (the opposite of light composition - very similar to paint mixing though).
i don't know if it's possible to mix the colours around so it's Blue:Red:Green ....
Alex
14 Jan 2005, 07:17You're almost right, CW: &HFFFFFF is all colours so it's white. Remember we are mixing colours on your monitor rather than painting on a piece of paper. &H000000 is black - everything off.
paul_one
14 Jan 2005, 10:57Oh - I apologise for giving incorrect information there..... I must have got that from somewhere...
But I am always getting those mixed up.
Thanks for the correction Alex!
But I am always getting those mixed up.
Thanks for the correction Alex!
EagleWing
15 Jan 2005, 11:47Alex wrote:You're almost right, CW: &HFFFFFF is all colours so it's white. Remember we are mixing colours on your monitor rather than painting on a piece of paper. &H000000 is black - everything off.
Alex, Sometime ago I used this method and discovered that in Quest what was actually happening was BBGGRR not RRGGBB.
This might have been corrected since then but I think it might be worth looking at - obviously it could be the cause of some of this confusion if it still works like that.

Frank
EagleWing
15 Jan 2005, 12:14Alex, Sometime ago I used this method and discovered that in Quest what was actually happening was BBGGRR not RRGGBB.
This might have been corrected since then but I think it might be worth looking at - obviously it could be the cause of some of this confusion if it still works like that.
Frank[/quote]
I've just checked. In my startscript I set colours as follows:
My logic says that should be background blue and foreground red
However the result is background red, foreground blue.
I am using v 3.53
Frank
This might have been corrected since then but I think it might be worth looking at - obviously it could be the cause of some of this confusion if it still works like that.

Frank[/quote]
I've just checked. In my startscript I set colours as follows:
background <&h0000ff>
foreground <&hff0000>
My logic says that should be background blue and foreground red
However the result is background red, foreground blue.

I am using v 3.53
Frank
paul_one
16 Jan 2005, 08:05My Quest is ALSO BBGGRR... hahaha, pronounced "Bb-u-Gg-e-Rr"
.

dennis
17 Feb 2005, 10:28BBGGRR here too I'm afraid... 

Elexxorine
24 Feb 2005, 17:40it runs off base 16 numbers:
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, F.
(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 but with only one)symbol
every 16 is like 10 in normal numbers (base 10), with 17 being F0 (you have to remember 0!), so if it's BBGGRR, then:
000000 is black (no colour)
FF0000 is very strong blue. (256 parts blue, no parts green or red)
FFFF00 would be strong yellow (light is taking away clour not adding colours like when painting, blue+green=yellow).
you can fiddle with the numbers, as long as you stick to 0-1 and A-F, and follow this number guide:
00 - black/none of that colour
01 -a bit of that colour
02 -2 bits
03 -3 bits, and so on....
0A -15 bits
0B -16
0C -17
0D -18
0E -19
0F -20
10 -21
11 -22......
FF -256 bits.
there are 65,536 possible combinations of these number for 3 colours.....
hope this helps
and that the maths doesn't scare you too much 
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, F.
(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 but with only one)symbol
every 16 is like 10 in normal numbers (base 10), with 17 being F0 (you have to remember 0!), so if it's BBGGRR, then:
000000 is black (no colour)
FF0000 is very strong blue. (256 parts blue, no parts green or red)
FFFF00 would be strong yellow (light is taking away clour not adding colours like when painting, blue+green=yellow).
you can fiddle with the numbers, as long as you stick to 0-1 and A-F, and follow this number guide:
00 - black/none of that colour
01 -a bit of that colour
02 -2 bits
03 -3 bits, and so on....
0A -15 bits
0B -16
0C -17
0D -18
0E -19
0F -20
10 -21
11 -22......
FF -256 bits.
there are 65,536 possible combinations of these number for 3 colours.....
hope this helps


paul_one
24 Feb 2005, 21:590, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, F.
(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 but with only one)symbol
Count those... You can't have 17 in the lower and 16 in the upper.
It's 0 to F, 0 to 15.
You also say 17 is F0 (which, is actually 240-ish somewhere) but then below you say 0F is 20.
You are right about 256 possibilities though - people often say 256 is a maximum value...
Each number/letter is (usually) 4 bits, and so those 3 colours are 24-bit, which allows 16777216 possibilities.
And FFFF00, would be an Aquamarine colour (greeny-blue).
It's best use a colour-picker, and then copy those values across.
EagleWing
25 Feb 2005, 23:05Computer Whizz wrote:
It's best use a colour-picker, and then copy those values across.
Remembering, of course, that colour pickers give the numbers as RRGGBB whereas, for some reason unknown, Quest needs them as BBGGRR so the values have to be reversed.
Frank
paul_one
26 Feb 2005, 03:03Well, I don't use proper colour pickers, I only have paint on this machine so I just use the raw values, not any fancy-hex stuff! 
But yeah, you do need to remember that.

But yeah, you do need to remember that.
Shadowalker
27 Feb 2005, 10:40

EagleWing
27 Feb 2005, 13:02ebayfan414 wrote:what does IMO stand for? I see it posted, but don't know what it means. ---Ebayfan414
In My Opinion
IMHO = In my humble opinion
IMNSHO = In my not so humble opinion.
Frank L.
Elexxorine
28 Feb 2005, 18:42ebayfan, i got the same use the code for black to get the bright green back. colours:
|cb - black/ your set normal colour (eg. green)
|cl - blue
|cr - red
|cg - dark green
|cy - yellow

|cb - black/ your set normal colour (eg. green)
|cl - blue
|cr - red
|cg - dark green
|cy - yellow
