Getting object as input

Hi all,sorry if this is a noob question but I am trying to use the 'get input' command in the GUI to have the player enter the name of an object. The game will then check if that object has a particular attribute and if so will perform an action. I am having trouble getting the game to realize the 'result' the player types is in fact an object. Any suggestions would be much appreciated

this isn't very intuitive for people new to quest and especially coding/programming.

the 'get input' gets your typed-in input, which is a string (string/text: a sequence of characters/symbols). A String is not an Object, so you got to get the actual Object (that has that same 'name' String Attribute, which is its ID, as what you typed-in for your input), if it exists, in order to then act upon that Object.

so you need these (not sure where to find/do them within/via the GUI~Editor, you got to figure that out, as I don't know it at all):

http://docs.textadventures.co.uk/quest/ ... bject.html
and/or
http://docs.textadventures.co.uk/quest/ ... bject.html

as to how to implement this stuff, that's a bit more difficult to do...

some simple examples in code:

get input {
msg (GetAttribute (GetObject (result), "whatever attribute")))
}

get input {
Set (GetObject (result), "whatever attribute", whatever value)
}

get input {
if (Contains (whatever object, GetObject (result))) {
// whatever script(s)
}
}

get input {
if (GetObject (result) = object name) {
// scripts
}
}

Why are you trying to do this? What you describe is exactly what commands do, and it might be easier to create a new command to do it. If you could give some specifics, we might come up with an easy solution.