What does the feature ""in room descriptions" actually means
Talon
13 Feb 2016, 17:57As a followup, what sort of functions would I use it for?

XanMag
13 Feb 2016, 18:03Cylius_Optimi
13 Feb 2016, 18:07You are in a room.
It's cold in here. A pile of charred lumber lies in the center.
You can see a burnt-out fire here.
> take fire
You pick up the burnt logs. They're of no use anymore.
> l
You are in a room.
It's cold in here.
Talon
13 Feb 2016, 19:27Proudly Humble
17 Jul 2016, 19:02I came across this thread last night because I had the same question. I wanted to know exactly how to use it, because it sounded like a great feature. Then I got to thinking about it, what if you want to change the in-room description based on the condition of an object?
There is no script option for an object's in-room description. I thought I'd try to get sneaky and override that by changing the attribute setting to a script attribute via the object attribute tab, but that failed (no error messages, but no in-room description was added, either). However, I did get the description to change by creating a turn script that modified the string value of the_object_in_question.inroomdescription. After further thought, I realized that it was much simpler to change it through the object itself.
Example:
The starting value, set from the setup tab of an object named "chest":
chest.inroomdescription = "A chest gets your attention."
The value is changed after opening the chest by a script on the container tab:
chest.inroomdescription = "You hear voices screaming from the box."
The value is changed after closing the chest by a script on the container tab:
chest.inroomdescription = "The voices have been silenced."
Any thought/ideas from the experts in the forum?
Pertex
18 Jul 2016, 06:54That's the right way to do it. You must only take care that inroomdescription does not work with rooms that create the room description by script.